e-ECOSYSTEM DRIVEN e-LEARNING VS TECHNOLOGY
DRIVEN e-LEARNING
Atis Kapenieks, Bruno Zuga, Ginta Stale and Merija Jirgensons
Riga Technical University, Distance Education Study Centre, Azenes iela 12, Riga, LV1048, Latvia
Keywords: e-Learning, t-Learning, m-Learning, Next Generation Lifelong-learning, Anywhere, Anytime, By any
Preference Learning, Choice Learning Features/Design, Options.
Abstract: e-Ecosystem is an innovative cross-media learning approach that goes beyond traditional web-based
learning design strategies. The approach combines ready access to television and mobile technologies that
are an integral part of a wide capacity, flexible Internet based e-learning system. (The R&D projects are
identified under the acronyms ETM and eBig3). This integrated approach allows learners to use either a
single learning delivery system (depending on users’ available technology and personal preferences) or a
complementary combination of two or three of the delivery systems; thus, supporting the anywhere, anytime
— by any preference—learning paradigm. The innovative feature of the ETM/eBig3 learning solution is the
complimentary integration of the cross-media learning content delivery system. Moreover, the approach
incorporates pedagogical and usability principles based on studies of the target users learning needs and
contexts.
1 INTRODUCTION
As e-learning technologies continue to grow, they
have become more popular and more central to
teaching and learning in higher education as well as
lifelong learning programmes. Yet technology
enhanced learning initiatives often mimic traditional
education approaches where technology is regarded
as a way of delivering traditional learning content.
Individually, the available electronic learning
devices are still limited and cannot perform as
technologically enhanced learning promises.
As a solution, we are presenting a new trend in
eLearning development that builds on the concept e-
ecosystems. It is based on the integration of the three
major e-learning technologies: internet, television
and mobiles that we refer to as the eBig3. This
integrated approach eases the digital divide because
users usually feel comfortable with at least two of
the three technologies that make-up the system. A
number of factors still exacerbate the digital divide.
Yet the place to start to remedy the problem is with
the technologies that most engage the public that are
also the ones that make up our learning system. All
three technologies were initially designed for better
transfer of information and proved so popular with
the public that a demand was created that ensured
their rapid deployment in just a few decades.
Simultaneously, the increasing demand for lifelong
learning (LLL) access created by rising student
enrolments and needs of adult training programs
produced many technologically driven LLL
solutions.
The new technologically driven learning
approaches seemed to offer a solution to the
increased demand at comparatively low initial cost
and many countries supported a wide array of e-
learning solutions. Yet the impact of these e-learning
strategies was lower than expected because of a high
student drop-out rate. The cause for this
phenomenon was quite apparent: there was
insufficient learning support and a lack of
understanding of pedagogic usability principles as
applied to e-learning design.
2 OBJECTIVES
• To identify the key obstacles that impede the
effective delivery of the ETM/eBig3
technologies to support LLL in popular
media formats
436
Kapenieks A., Zuga B., Stale G. and Jirgensons M..
e-ECOSYSTEM DRIVEN e-LEARNING VS TECHNOLOGY DRIVEN e-LEARNING.
DOI: 10.5220/0003958604360439
In Proceedings of the 4th International Conference on Computer Supported Education (CSEDU-2012), pages 436-439
ISBN: 978-989-8565-07-5
Copyright
c
2012 SCITEPRESS (Science and Technology Publications, Lda.)