2 RESEARCH PROPOSAL AND
AIMS
This research forms part of a larger project on
mobility and learning at the Universitat Oberta de
Catalunya (Open University of Catalonia, UOC). To
date, work has been carried out to provide
classrooms with new content formats for mobility
and additional qualitative studies have been made
into how these new content formats are used. For the
first time, a pilot test group has been brought
together in a virtual classroom and provided with
iPads with an internet connection, allowing us to
obtain data on their actual use.
Thus, our proposal is to analyse, describe and
understand how people study in mobile scenarios.
To do so, we will ask two kinds of questions; firstly,
to find out about and describe the scenarios, and,
secondly, to look at the technological solutions that
could be used to optimise students’ work. We first
intend to fully describe the scenarios; i.e., what is
happening and how it is happening. To do so, we
will ask the following research questions:
• What are the new mobile scenarios for learning
like?
• What tasks are undertaken by students in these
scenarios?
• How do they differ from tasks undertaken on
traditional PCs?
Once this is complete, we will also look to
analyse the process by examining how interactions
take place and assessing how this scenario develops.
We also intend to ask a question about use of time
that will allow us to ascertain the travel taking place
in each scenario.
• What use of time does a student make on public
transport?
Likewise, we also intend to ask questions
relating to the evolution of the learning tasks carried
out by students in these scenarios – assessing which
one of reading, writing, searching for information or
working with other classmates best adapts to each
scenario. Then we would like to obtain answers to
the following questions:
• Which tasks best adapt to each scenario?
• Which tasks do students tend to undertake in
each scenario?
This last question will help us to guide how the
technology, tools, content formats, voice, video,
text, interaction, annotations, etc. have to evolve in
terms of improving each student’s learning
experience in each scenario, so we can answer the
following question:
• How do we need to adapt the Virtual Campus
to each scenario?
We intend to set two working objectives that
encompass the above research questions:
1. Describe the new mobile scenarios, including
both the scenario and the profile of the people
and tasks involved.
This objective not only describes the scenarios,
but also what happens therein. Thus, it is important
that this objective responds to the first three
questions. We want this objective to have clear data
on what is happening, not in terms of a single
snapshot, but as a film. Therefore, the analysis of the
use of time is essential. This data will provide us
with a browsing tree structure in terms of time and
frequency.
2. Assess how the different tasks necessary in
the learning process change in a mobile
scenario.
This second objective ensures that the results of
the project will not only involve a description, but
also a pilot test of new tools, in order to see what
changes are needed, and, thus, what is required of
mobile learning tools in terms of adaptation to users
and their environment.
3 OPERATING METHOD AND
METHODOLOGY
3.1 Justification
The combination of qualitative analysis and real
browsing has been seen in a number of cases to be
useful for describing user-system interaction (Yuni,
2005). This proposal focuses our efforts on
discovering the actual interaction with an iPad and
comparing it to the interaction with a PC.
Thus, Table 1 below shows the series of tools to
be used in this research, and the specific aim of
each.
ChangesofLearninginMobileScenarios-AnalysisandComparisonofUseandBrowsingofaVirtualCampusinMobile
Scenarios
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