
 
4 Recommendations 
Following recommendations are very fundamental issues in the current educative 
environments.  
RFID based device will change the student’s attitude around the world and 
encourage to understand the academic values. Detecting the student ID and name of 
the student who plays bad games, which are not suitable for that particular age is the 
important feature of the device. Most of the bad games are supported by older people 
who don’t understand the academic value. The bad and violent games are not suitable 
for certain ages but still they are used uncontrollably in most of the places around the 
world. The students’ learning capability is changed after they play such bad games 
within the educative environments.   
World is facing bad economic situations and global worming effects. Why? 
Children are terrified by the bad games which creates the unfit physical and mental 
conditions when they are studying in the educative environment. Children are the 
future of the world.  
5 Conclusions 
RFID based device will help to encourage the student’s activities in the educative 
environments. It also increases the memory capacities because students are occupied 
with interactive programs when they are in the class rooms.  
Listening with interactive programs using e_reader embedded with RFID tag 
increases the observations and real actions in the educative environments. Using 
e_writer, students will be able to check their plagiarism issues within the class room 
because it is still depending on RFID network systems.   
We hope that all the children will get maximum benefit through this device, and 
they will be encouraged to follow the academic principles for real life. 
References 
1.  Junhuai Li, Hongying Liu, Jing Zhang, “Design and Implementation of an RFID-Based 
Exercise Information System”, Intelligent Information Technology Application, IITA '08. 
2
nd
 International Symposinmm 2008.    
2.  Andrew J. Kornecki, Thomas B. Hilburn, Wojciech Grega, Miroslav Sveda, Jean-Marc 
Thiriet, “ILERT - International Learning Environment for Real-Time Software-Intensive 
Control Systems”, Proceedings of the International Multiconference on Computer Science 
and Information Technology, pp. 943 – 948, 2007. 
3.  Xiangming Mu, Gary Marchionini, and Amy Pattee, “The Interactive Shared Educational 
Environment: User Interface, System Architecture and Field Study”, School of Information 
and Library Science University of North Carnolina at Chapel Hill, 2002. 
4.  Gonzalo Espejo, Nieves Ábalos, Ramón López-Cózar, Zoraida Callejas, David Griol, “A 
System for User Location by Means of RFID Devices for a Dialogue System Designed to 
Interact in an Ambient Intelligence Environment”, VI Jornadas en Tecnología del Habla 
and II Iberian SLTech Workshop, 2010. 
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