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introverted and unable to interact with more people. However, when playing alone,
they were motivated and enjoyed the games. The results were positive in children.
They collaborated with each other and when they got a correct answer, they celebrat-
ed it. However, when they failed, they encouraged each other and wanted to continue
playing. When repeated the session, the results were even better than before; they
were more satisfied and motivated. Users considered the use of the system easy. The
new interaction way was nice and attractive for them and they were able to feel them-
selves immersed in the game.
Acknowledgements
This research has been partially supported by the Spanish CDTI research project
CENIT-2008-1019, the CICYT TIN2011-27767-C02-01 project and the regional
projects with reference PAI06-0093-8836 and PII2C09-0185-1030. I would like to
especially thank to Yolanda Cotillas Aranda y Erica González Gutierrez for their
collaboration on this project.
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