Evolving a Character in a First-person Shooter
Chishyan Liaw, Ching-Tsorng Tsai, Chung-Chi Lin, Jing-Long Wu
2012
Abstract
This paper presents an effective strategy of evolving a character in the Quake III Arena, a first-person shooter. A genetic algorithm (GA) is used to evolve a character's capabilities and behaviors. In order to increase a character’s ability, the GA is used to determine the constrained weights for the behavior control. In the experiments, the GA is implemented to design a non-player character (NPC) which is shown to be superior to the other characters originally created in the Quake III game. This evolving strategy decreases the amount of effort required by game designers to design an intelligent character’s behaviors.
References
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Paper Citation
in Harvard Style
Liaw C., Tsai C., Lin C. and Wu J. (2012). Evolving a Character in a First-person Shooter . In Proceedings of the 4th International Joint Conference on Computational Intelligence - Volume 1: ECTA, (IJCCI 2012) ISBN 978-989-8565-33-4, pages 265-267. DOI: 10.5220/0004112702650267
in Bibtex Style
@conference{ecta12,
author={Chishyan Liaw and Ching-Tsorng Tsai and Chung-Chi Lin and Jing-Long Wu},
title={Evolving a Character in a First-person Shooter},
booktitle={Proceedings of the 4th International Joint Conference on Computational Intelligence - Volume 1: ECTA, (IJCCI 2012)},
year={2012},
pages={265-267},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004112702650267},
isbn={978-989-8565-33-4},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 4th International Joint Conference on Computational Intelligence - Volume 1: ECTA, (IJCCI 2012)
TI - Evolving a Character in a First-person Shooter
SN - 978-989-8565-33-4
AU - Liaw C.
AU - Tsai C.
AU - Lin C.
AU - Wu J.
PY - 2012
SP - 265
EP - 267
DO - 10.5220/0004112702650267