text. From these components the context is the most
problematic as the changes that take place in both the
tangible (physical world) and intangible (e.g. virtual
world, software simulation) contexts have an impact
on the user, which performs a certain task.
In such a case, we need to link the data gathered in
the persona documentwith the data obtained in the us-
ability test, because some inconsistencies may arise.
For example, certain context conditions may have an
impact on the number of tasks a user has to do to, in
order to reach the end point of a scenario, thus gener-
ating new frustrations.
6 CONCLUSIONS AND FUTURE
WORK
This paper presented the PersonasOnto ontology
and Persona schema which incorporate concepts and
properties used to model personas. We also explored
the possibility of annotating information in a personas
document by using HTML5 microdata, thus making
such a web page machine-readable.
Existing vocabularies and research regarding user
profiling and personas have been taken into account,
in order to create an accurate personas model.
These vocabularies open new possibilities regard-
ing automatically validation and generation of per-
sonas based on online user profiles, but also linking
personas data with other data (e.g. data from a usabil-
ity test document or context data).
It is our future aim to study these issues, with the
purpose of incorporating them in a knowledge-driven
interactive system.
ACKNOWLEDGEMENTS
This work was partially supported by the European
Social Fund in Romania, under the responsibility of
the Managing Authority for the Sectorial Operational
Program for Human Resources Development 2007-
2013 [grant POSDRU/107/1.5/S/78342].
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