Attacking Software Knowledge Erosion with Gamification

Jan Nonnen

2012

Abstract

In software development, every developer gains implicit software knowledge. This knowledge may get lost or forgotten over time. Knowledge erosion, however, can be countered by learning about code and concepts. In order to achieve this, we propose the use of game elements in a development environment. Games have already been used successfully to motivate learners. New team members could also benefit from the approach presented. We discuss future research and present initial solutions.

References

  1. Richard Bartle. Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD research, 1(1):19, 1996.
  2. Edward L. Deci. Effects of Externally Mediated Rewards on Intrinsic Motivation. Journal of Personality and Social Psychology, 18:105-115, 1971.
  3. Edward L. Deci and Richard M. Ryan. Intrinsic Motivation and Self-Determination in Human Behavior. Plenum., New York, 1985.
  4. Sebastian Deterding, Dan Dixon, Rilla Khaled, and Lennart Nacke. From Game Design Elements to Gamefulness: Defining ”Gamification”. In Proceedings of the 15th International Academic MindTrek Conference Envisioning Future Media Environments, pages 9- 15, 2011.
  5. Yulin Fang and Derrick J. Neufeld. Understanding Sustained Participation in Open Source Software Projects. Journal of Management Information Systems, 25(4):9-50, 2009.
  6. Roger Gaillois. Man, Play, and Games. University of Illinois Press, 2001.
  7. Thomas W. Malone and Mark R. Lepper. Making learning fun: A taxonomy of intrinsic motivations for learning. Aptitude, Learning, and Instruction, 3(3):223-253, 1987.
  8. Robert C. Martin. Clean Code - a Handbook of Agile Software Craftsmanship. Prentice Hall, 2009.
  9. Jan Nonnen and Paul Imhoff. Identifying Knowledge Divergence by Vocabulary Monitoring in Software Projects. In Proceedings of the 16th European Conference on Software Maintenance and Reengineering, 2012.
  10. Jon Radoff. Game On: Energize Your Business with Social Media Games. Wiley, 2011.
  11. B. Reeves and J.L. Read. Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete. Harvard Business School Press, 2009.
  12. Sonali K. Shah. Motivation, Governance, and the Viability of Hybrid Forms in Open Source Software Development. Management Science, 52(7):1000-1014, 2006.
  13. Leif Singer and Kurt Schneider. It was a Bit of a Race: Gamification of Version Control. In Proc. of the 2nd International Workshop on Games and Software Engineering (GAS), 2012.
  14. Eric Von Hippel and Georg Von Krogh. Open Source Software and the ”Private-Collective” Innovation Model: Issues for Organization Science. Organization science, 2:209-223, 2003.
  15. Georg von Krogh, Sebastian Spaeth, and Karim R. Lakhani. Community, Joining, and Specialization in Open Source Software Innovation: A Case Study. Research Policy, 32(7):1217-1241, 2003.
  16. Nick Yee. Motivations for Play in Online Games. Journal of CyberPsychology and Behavior, 9:772-775, 2007.
  17. Minghui Zhou and Audris Mockus. Growth of newcomer competence: challenges of globalization. In Gruia-Catalin Roman and Kevin J. Sullivan, editors, FoSER, pages 443-448. ACM, 2010.
Download


Paper Citation


in Harvard Style

Nonnen J. (2012). Attacking Software Knowledge Erosion with Gamification . In Proceedings of the 3rd International Workshop on Software Knowledge - Volume 1: SKY, (IC3K 2012) ISBN 978-989-8565-32-7, pages 3-10. DOI: 10.5220/0004175100030010


in Bibtex Style

@conference{sky12,
author={Jan Nonnen},
title={Attacking Software Knowledge Erosion with Gamification},
booktitle={Proceedings of the 3rd International Workshop on Software Knowledge - Volume 1: SKY, (IC3K 2012)},
year={2012},
pages={3-10},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004175100030010},
isbn={978-989-8565-32-7},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 3rd International Workshop on Software Knowledge - Volume 1: SKY, (IC3K 2012)
TI - Attacking Software Knowledge Erosion with Gamification
SN - 978-989-8565-32-7
AU - Nonnen J.
PY - 2012
SP - 3
EP - 10
DO - 10.5220/0004175100030010