sedentary workers. To study these group
mechanisms, a system will be developed based on
wearable physical activity sensors and a feedback
device. We envision that the feedback device will be
used by multiple users in a public space of the office
containing personal and group feedback. This vision
implies high demands on the usability and
understanding of the graphical user interface (GUI)
of the feedback device. The goal of the system is to
create awareness and motivation people to be more
physical active, which can result in a healthier
lifestyle at the office. In this system, physical
activity is measured by a hip mounted activity
monitor – which can estimate energy expenditure
based on a 3D accelerometer according to the
method of Bouten (1996) – and this data is wireless
and real-time transmitted to and processed on a
central server. Based on the data the system presents
feedback on the central display of the system, which
is located near the coffee machine in the office
building. While waiting for their cup of coffee the
system shows real-time feedback about the physical
activity until that moment of the current workday.
The goal of this research is to design a user interface
to present feedback to the users on the central
display. Because of its setting at the coffee machine
the feedback interpretation time is limited. The
designed user interface should therefore be
glanceable. Matthews defines glanceable as follows:
"By glanceable, we mean enabling users to
understand information quickly and easily.
Glanceability is critical to peripheral display design
because users need to quickly glance at and read
displayed information with minimal interruption to
their primary task" (Matthews 2006; Matthews et al.
2007).
The effect on glanceability of various user
interfaces and the addition of group information to
personal feedback will be studied during a user
evaluation, in which reaction time will be used as a
measure for ‘quickly’ and the correctness of the
interpretation of the information in the mock-up as a
measurement for ‘easily’. From the results of the
user evaluation we conclude which of the designed
user interface is the most glanceable, what is the
effect of adding group information to user interface
on the glanceability, and which user interface is
preferred by the subjects.
2 METHODOLOGY
Three mock-ups of the envisioned physical activity
feedback system were compared in a controlled user
experiment to answer the research questions. To
measure the effect of glanceability the mock-ups
were compared using a within-subject design while
the effect of adding group information to the mock-
ups was compared in a between-subject design.
Personal information and information about
sitting behaviour, workday activities, physical
activity and sport are gathered at the beginning of
the experiment.
During the actual user experiment the participant
will evaluate the three mock-ups to measure the
clarity and glanceability of the mock-ups. Two
questions were given with each mock-up: one about
the amount of physical activity and one about the
progress towards their goal. The questions were the
same for all participants. Participants in the ‘with
group information’ group had to answer a third
question about their own performance compared to
the group performance. The participants can answer
the question on a five point Likert scale (1 for very
bad, to 5 for very good) and were asked to: “answer
the question correctly and as quickly as possible”.
The correctness of the interpretation is used to
calculate the clarity of the mock-up (whether the
answer is correct or not), while the reaction time
(the time the participant needs to answer the
question) is used to calculate the glanceability of the
mock-up. Incorrect answers were excluded from
reaction time calculations.
After each mock-up participants evaluated
usability and their perception of information on the
screen. This questionnaire was adapted from
Quesenbery (2003; Stone e.a. 2005) and was
extended by two questions on their intention to use
the system in future and the attractiveness of the
system.
At the end of the experiment the participants
were invited for a short, semi-structured interview
about their preference of one of the mock-ups and
their opinion on the general idea of presenting
feedback on physical activity on a public screen in
an office environment.
The results of the reaction times and the answers
to the questionnaire of the three mock-ups were
compared using a mixed between-within ANOVA
test. The results of the questionnaires were recorded
and interesting remarks will be presented in the
result section.
2.1 Subjects
Subjects were recruited from two offices by the
snowball sampling method. The only inclusion
criterion was: doing mainly deskwork.
Glanceability Evaluation of a Physical Activity Feedback System for Office Workers
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