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ficient (McGuigan, 2006). Also, motion blur is un-
likely to help passing the Graphics Turing Test for the
tested object velocities since humans perceivereal ob-
jects at low velocities without much motion blur (as
opposed to cameras with finite shutter times).
8 FUTURE WORK
The experiment for 60 fps and 1 frame blur length
passed the Graphics Turing Test; however, no signif-
icant difference between this result and the result for
the experiment without motion blur was found; thus,
this result is worth further research. The results de-
scribed in this paper show a tendency that higher ob-
ject velocities as well as lower frame rates are less
likely to pass a Graphics Turing Test. Therefore, it
should be researched further whether a higher object
velocity can pass the Graphics Turing Test with the
use of simulated motion blur without having to in-
crease the frame rate of the rendering as it is not re-
alistic in terms of the limitations of today’s consumer
monitors. Lastly, we would also encourage more re-
search in the area of other object trajectories and more
complex scenes.
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