Gupta, A. (2010). Blocks world revisited: Image under-
standing using qualitative geometry and mechanics.
Computer VisionECCV 2010, 125(1-2):482–496.
Gupta, A., Satkin, S., Efros, A. a., and Hebert, M. (2011).
From 3D scene geometry to human workspace. In
Computer Vision and Pattern Recognition (CVPR’11),
2011 IEEE Conference on, pages 1961–1968. IEEE
Computer Society.
Hedau, V. and Hoiem, D. (2009). Recovering the spatial
layout of cluttered rooms. In Computer Vision, 2009
IEEE 12th International Conference on (ICCV’09).
IEEE Computer Society.
Ishikawa, T., Thangamani, K., Kourogi, M., Gee, A. P.,
Mayol-Cuevas, W., Hyun, J., and Kurata, T. (2011).
Interactive 3-D indoor modeler for virtualizing service
fields. Virtual Reality.
Izadi, S., Newcombe, R. A., Kim, D., Hilliges, O.,
Molyneaux, D., Hodges, S., Kohli, P., Shotton, J.,
Davison, A. J., and Fitzgibbon, A. (2011). Kinect-
Fusion: real-time dynamic 3D surface reconstruction
and interaction. In ACM SIGGRAPH 2011 Talks,
UIST ’11, page 23. ACM, ACM.
Karsch, K., Hedau, V., and Forsyth, D. (2011). Render-
ing synthetic objects into legacy photographs. ACM
Trans. Graph, 30(6):1–12.
Klein, G. and Murray, D. (2007). Parallel Tracking and
Mapping for Small AR Workspaces. 2007 6th IEEE
and ACM International Symposium on Mixed and
Augmented Reality, 07:1–10.
Kowdle, A., Chang, Y., and Gallagher, A. (2011). Active
Learning for Piecewise Planar 3D Reconstruction. In
Computer Vision and Pattern Recognition (CVPR’11),
2011 IEEE Conference on, pages 24–26. IEEE Com-
puter Society.
Lai, J., Chen, C., Wu, P., and Kao, C. (2011). Tennis real
play: an interactive tennis game with models from real
videos. In Proceedings of the 19th ACM international
conference on Multimedia - MM ’11, volume 3, pages
483–492.
Lee, D. C., Hebert, M., and Kanade, T. (2009). Geomet-
ric reasoning for single image structure recovery. In
Computer Vision and Pattern Recognition (CVPR’09),
2009 IEEE Conference on, volume 0, pages 2136–
2143. IEEE Computer Society.
Liu, B. and Gould, S. (2010). Single image depth estima-
tion from predicted semantic labels. In Computer Vi-
sion and Pattern Recognition (CVPR’10), 2010 IEEE
Conference on. IEEE Computer Society.
N
´
obrega, R. and Correia, N. (2012). Magnetic augmented
reality: virtual objects in your space. In Proceeding
of the 2012 International Working Conference on Ad-
vanced Visual Interfaces (AVI’12), pages 3–6. ACM.
Pollefeys, M., Koch, R., and Gool, L. V. (1998). Self-
calibration and metric reconstruction in spite of vary-
ing and unknown internal camera parameters. Com-
puter Vision and Pattern Recognition (CVPR’98),
1998 IEEE Conference on, pages 90–95.
Pollefeys, M., Nist
´
er, D., Frahm, J. M., Akbarzadeh, A.,
Mordohai, P., Clipp, B., Engels, C., Gallup, D., Kim,
S. J., Merrell, P., Salmi, C., Sinha, S., Talton, B.,
Wang, L., Yang, Q., Stew
´
enius, H., Yang, R., Welch,
G., and Towles, H. (2007). Detailed Real-Time Urban
3D Reconstruction from Video. International Journal
of Computer Vision, 78(2-3):143–167.
Rother, C. (2002). A new Approach to Vanishing Point De-
tection in Architectural Environments. Elsevier, (Jan-
uary 2002):1–17.
Rother, C. and Kolmogorov, V. (2004). GrabCut Interac-
tive Foreground Extraction using Iterated Graph Cuts.
ACM Transactions on Graphics (TOG).
Saxena, A., Sun, M., and Ng, A. Y. (2009). Make3D: Learn-
ing 3D Scene Structure from a Single Still Image.
IEEE Transactions on Pattern Analysis and Machine
Intelligence, 31(5):824–40.
Simon, G. (2006). Automatic online walls detection for im-
mediate use in AR tasks. In Mixed and Augmented
Reality, 2006. ISMAR 2006., pages 4–7. IEEE Com-
puter Society.
Simon, G., Fitzgibbon, A. W., and Zisserman, A. (2000).
Markerless tracking using planar structures in the
scene. Proceedings IEEE and ACM International
Symposium on Augmented Reality ISAR 2000, 9:120–
128.
Sinha, S. N., Steedly, D., and Szeliski, R. (2009). Piece-
wise planar stereo for image-based rendering. 2009
IEEE 12th International Conference on Computer Vi-
sion, (Iccv):1881–1888.
Szeliski, R. (2010). Computer vision: algorithms and ap-
plications. Springer.
Tillon, A. and Marchal, I. (2011). Mobile augmented re-
ality in the museum: Can a lace-like technology take
you closer to works of art? In Mixed and Augmented
Reality - Arts, Media, and Humanities (ISMAR-AMH),
2011 IEEE International Symposium On, number Fig-
ure 1, pages 41–47. IEEE Computer Society.
Turcsanyi-Szabo, M. and Simon, P. (2011). Augmenting
Experiences Bridge Between Two Universities. In
Augmented Reality (ISMAR), 2011, pages 7–13.
Wagner, D., Reitmayr, G., Mulloni, A., Drummond, T.,
and Schmalstieg, D. (2010). Real-time detection
and tracking for augmented reality on mobile phones.
IEEE Transactions on Visualization and Computer
Graphics, 16(3):355–368.
Wang, H. and Gould, S. (2010). Discriminative Learning
with Latent Variables for Cluttered Indoor Scene Un-
derstanding. In Proceedings of the 11th European
conference on Computer vision: Part IV (ECCV’10),
pages 497–510. Springer-Verlag.
Yu, S. X. and Malik, J. (2008). Inferring spatial layout
from a single image via depth-ordered grouping. 2008
IEEE Computer Society Conference on Computer Vi-
sion and Pattern Recognition Workshops, pages 1–7.
Photo-basedMultimediaApplicationsusingImageFeaturesDetection
307