3.7 Chances for Long-term Interaction
A long-term interaction with an ACC cannot be en-
forced. Potential users of an ACC – the learners – re-
ported that they are curious to chat with the system for
the first time, but they will not keep interacting with
the system if it does not make sense for them. The
goal of the ACC designers is to create necessary con-
ditions to make long-term interaction possible. How-
ever, it cannot be a system requirement to achieve a
dialogue of a particular duration in multiple sessions.
As Examples 1 and 2 show, the interaction parties
are aware of them engaging in a joint activity mean-
ingful for both of them, that this activity will span
multiple sessions, and that after a particular number
of sessions of hopefully pleasant interaction, the ac-
tivity is completed, or its meaning has changed and
they keep interacting. This was not avoidable for the
data collection with volunteers. The interaction with
an ACC does not necessarily have to end after a par-
ticular number of conversations.
We cannot take it for granted that the learners will
accept the ACC as a language expert. The users will
try to find out what the ACC does not understand. The
ACC designers need to anticipate as much as possi-
ble of such scenarios in order to let the machine look
smart or funny, but still polite according to the level
of social closeness.
4 CONCLUSIONS
We collected data from human-human IM dialogues
that revealed valuable patterns for social interaction
and activity in the context of conversational training.
In contrast to most existing Companion prototypes,
we use empirical data for the design of an ACC. We
described how we use these empirical data in order to
satisfy the requirements of conversation, utility, adap-
tivity and long-term interaction.
To effectively use the patterns for the ACC design,
a consistent, holistic rule framework will account for
the interdependencies in recognising patterns in real-
time during the interaction and in producing appropri-
ate system (re-)actions in terms of utterance content
and interaction management.
ACKNOWLEDGEMENTS
We would like to thank all the participants of the data
collection experiment for their voluntary work.
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