addition, the presence of changes in rotation during
flight can be clearly seen only with the incorpora-
tion of such tools. We believe that increased aware-
ness of problems with angular momentum will re-
sult in higher-quality animations once the animation
community develops rules or guidelines for correct-
ing such problems. In addition, the advent of such
tools into an animator’s pipeline can be done inob-
trusively; a button can be pressed by the animator to
render a non-destructive path against which the cur-
rent animation is compared. The animator still retains
control over all aspects of the animation.
One argument against the use of physics-based
tools in character animation states that a film or movie
is an artistic endeavor and the presence of physically-
valid motion does not necessarily make the animation
look more visually appealling. Indeed, it is some-
times desirable to exagerate motion in order to con-
vey a particular character motion or storytelling idea.
While this is true, the ability to compare an animation
against the natural world can lead to better motion
quality quickly under certain circumstances. So while
physically realistic motion is not always needed, it is
helpful to understand it for comparison. In addition,
many classic animation texts refer heavily to physical
phenomenae, and develop rules for mimicking them,
such as squash-and-stretch, anticipation, spacing and
so forth.
The authors have noticed that animators have
expressed the greatest amount of trepidation about
physics-based visualizations when discussing charac-
ters of large scale. Physics-based examples of large
objects and creatures are generally at odds with an an-
imators sense of space and time for large objects. The
authors believe that this is due to a lack of familiarity
with large creatures (such as fifty-foot tall characters)
in the real world. We don’t see giants in this world,
and thus it is difficult to imagine what their move-
ments look like. Thus, large creatures are often ani-
mated as if they are much smaller, often human-sized.
While it is arguable what this motion should look like
from an artistic standpoint, the application of physics
reveals how such creatures would likely move were
they to exist in our world. The authors believe that the
use of such tools for large creatures will result in im-
proved quality motion once these techniques become
widespread.
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