the advantages of HMDs, but resulting in a more com-
fortable way to the children. Our proposal is very well
suited for schools, since handheld devices are afford-
able and multipurpose, what can contribute to create
richer multimedia experiences for the students.
In the experiment we evaluated, the TUI consisted
on a rotatory base on top of which the AR marker
was placed. The children could rotate the marker to
see the 3D objects from different perspectives. This
interaction was compared to the TacUI, where the ro-
tation was calculated from the horizontal movements
of the finger on screen. The results indicate that it
took significantly less time to the children to use the
TacUI than the TUI. Since both interactions were used
with the same game in very similar circumstances, we
can strongly affirm that overall, children spent signif-
icantly less time dealing with the interface in the case
of the TacUI, allowing them to focus more on the task
to do rather than manipulating the device. From this
perspective, TacUIs are better suited for applications
where the main goal is to understand and solve a prob-
lem, like in the educational field.
As for the children’s perspective, we could see
a very high level of satisfaction with the game us-
ing the two interfaces, and no significative differences
were found. The children were very engaged with the
game. All of them wanted to play again after using the
TacUI, and most of them after using the TUI. How-
ever, there was no evidence that the interface used in-
fluenced this engagement. The AR system appealed
the children very much without being affected by the
interaction method. Thus, our visualization metaphor
is similarly engaging for children using any of the in-
terfaces.
The children seemed to prefer the TacUI mainly
for being easier and faster to use, and some of them
also thought it was more comfortable. On the con-
trary, the TUI was preferred in some cases, surpris-
ingly for very similar reasons. These children found
the screen too fast to use and too slippery (some chil-
dren tended to touch with their fingernails, which does
not work), and they preferred the more stable inter-
face that the TUI was. In general, more children pre-
ferred the TacUI, although this difference was not al-
ways statistically sustainable. Despite preferring the
TacUI, the appreciation of the TUI was very high, so
we can discard that the preference of TacUI is due
only to disliking the alternative. Finally, it is very
possible that in older ages we would find a high in-
crease on preference of the TacUI, as the children’s
physical skills improve and do not have troubles with
the screen.
ACKNOWLEDGEMENTS
This work was funded by the Spanish APRENDRA
project (TIN2009-14319-C02). For their contribu-
tions, we would like to thank:
• The people who helped in the development and
validation.
• The Summer School of the UPV.
• The children who participated in this study.
• The ETSInf for letting us use its facilities during
the testing phase.
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