3D Invariants from Coded Projection without Explicit Correspondences
Kenta Suzuki, Fumihiko Sakaue and Jun Sato
Department of Computer Science, Nagoya Institute of Technology, Nagoya, Japan
Keywords:
3D Object Recognition, 3D Invariants, Projector-camera Systems, Coded-projection.
Abstract:
In this paper, we propose a method for computing stable 3D features for 3D object recognition. The feature
is projective invariant computed from 3D information which is based on disparity of two projectors. In our
method, the disparity can be estimated just from image intensity without obtaining any explicit corresponding
points. Thus, we do not need any image matching method in order to obtain corresponding points. This means
that we can avoid any kind of problems arise from image matching essentially. Therefore, we can compute
3D invariant features from the 3D information reliably. The experimental results show our proposed invariant
feature is useful for 3D object recognition.
1 INTRODUCTION
3D Object recognition is one of the most impor-
tant problems in computer vision. The method can
be applied to various kinds of applications, such as
robot vision, visual surveillance and so on, and thus,
the method is studied extensively(Murase and Na-
yar, 1995; Lowe, 1999; Hetzel et al., 2001; To-
shev et al., 2009). The recognition method can be
classified into two methods, that is appearance-based
method(Murase and Nayar, 1995; Lowe, 1999) and
3D shape-based method(Hetzel et al., 2001; Toshev
et al., 2009). The appearance based method is more
familiar than shape-based method because we need
only cameras in order to construct object recogni-
tion system. However, appearance of target object
dramatically changes when viewpoint of camera is
changed. Therefore, we need large number of images
for achieving stable object recognition.
On the other hand, object shapes provide 3D in-
formation directly which is independent from view
point. Thus, shape-based method is more stable than
appearance-based method in general. However, we
should obtain 3D information of target object by us-
ing some kind of sensors. In ordinary case, object
shape is reconstructed from images taken by stereo
cameras(Hartley and Zisserman, 2000). In this case,
we first search corresponding points from stereo im-
ages. We next reconstruct object shape from the cor-
responding points. Although we can obtain 3D shape
accurately when the corresponding points are correct,
reconstructed shape is not correct if there are some
incorrect corresponding points. Although many kinds
of methods were proposed in order to find correct
corresponding points, we cannot essentially avoid the
corresponding problem in stereo camera systems, and
wrong correspondences are always included in the re-
sults.
Another standard method for obtaining 3D shape
is to use projector-camera systems(Caspi et al., 1998;
Zhang et al., 2002; Vuylsteke and Oosterlinck, 1990;
Proesmans et al., 1996; Boyer and Kak, 1987). In
this method, feature points are projected onto target
objects from a projector and the projected points are
observed by a camera. By using the correspondences
between projected point and observed point, we can
reconstruct 3D shape as same as stereo camera sys-
tems. This method is preferable when we want to ob-
tain object shape accurately because this active sys-
tem is more stable than ordinary passive stereo cam-
era systems. In addition, the system can reconstruct
3D shape even if a target object does not have any
textures on surface of the object. However, the active
system also suffers from wrong corresponding points
if object texture is complex. Thus, we cannot avoid
corresponding point problem again.
In order to avoid the wrong correspondence prob-
lem, Sakaue and Sato(Sakaue and Sato, 2011) pro-
posed coded projection, which uses two projectors for
recovering 3D shape of objects. In this method, we do
not need to search corresponding points, and thus, we
can essentially avoid the wrong correspondence prob-
lem in 3D shape recovery. However, their method is
not sufficient to obtain accurate 3D shape because the
main purpose of their method is not shape reconstruc-
tion but shape visualization, and, they did not con-
286
Suzuki K., Sakaue F. and Sato J..
3D Invariants from Coded Projection without Explicit Correspondences.
DOI: 10.5220/0004289802860293
In Proceedings of the International Conference on Computer Vision Theory and Applications (VISAPP-2013), pages 286-293
ISBN: 978-989-8565-48-8
Copyright
c
2013 SCITEPRESS (Science and Technology Publications, Lda.)