Figure 4: User interface allowing Real Humans to browse
the knowledge of the Perceptive Puppet it controls. The
knowledge about the cannon is selected (A). The cannon is
thus highlighted in the environment (B), and all the known
data about it is displayed (C).
achieves this by acting as a mediator between the team
members, real or virtual, and the virtual world. The
Perceptive Puppet and its controlling entity are con-
nected through an interaction link that works the same
way for real humans and virtual humans. Addition-
ally the Perceptive Puppet has its own knowledge and
perceptive channels, independently of any controlling
team member.
ACKNOWLEDGEMENTS
This work was partially supported by the French Re-
search National Agency project named CORVETTE
(ANR-10-CONTINT-CORD-012) and by the OSEO
project named FUI11 SIFORAS.
REFERENCES
Boulanger, P., Wu, G., Bischof, W., and Yang, X.
(2006). Hapto-audio-visual environments for collabo-
rative training of ophthalmic surgery over optical net-
work. In Haptic Audio Visual Environments and their
Applications, 2006. HAVE 2006. IEEE International
Workshop on, pages 21–26. IEEE.
Buche, C., Querrec, R., Loor, P. D., and Chevaillier, P.
(2003). MASCARET: pedagogical Multi-Agents sys-
tem for virtual environment for training. Cyberworlds,
International Conference on, page 423.
Dugdale, J., Pavard, B., Pallamin, N., el Jed, M., and Mau-
gan, C. L. (2004). Emergency fire incident training in
a virtual world. In Proceedings ISCRAM2004, volume
167.
Fonseca, B., Paredes, H., Rafael, L., Morgado, L., and Mar-
tins, P. (2011). A software architecture for collab-
orative training in virtual worlds: F-16 airplane en-
gine maintenance. In Vivacqua, A., Gutwin, C., and
Borges, M., editors, Collaboration and Technology,
volume 6969 of Lecture Notes in Computer Science,
pages 102–109. Springer Berlin / Heidelberg.
Gallagher, A. and Cates, C. (2004). Virtual reality train-
ing for the operating room and cardiac catheterisation
laboratory. The Lancet, 364(9444):1538–1540.
Gerbaud, S., Mollet, N., Ganier, F., Arnaldi, B., and Tis-
seau, J. (2008). GVT: a platform to create virtual en-
vironments for procedural training. In IEEE Virtual
Reality, pages 225–232, Reno Etats-Unis.
Jonker, C. M., van Riemsdijk, M. B., and Vermeulen, B.
(2010). Shared mental models: A conceptual analysis.
Coordination, Organization, Institutions and Norms
in Multi-Agent Systems@ AAMAS2010, page 41.
Klimoski, R. and Mohammed, S. (1994). Team mental
model: Construct or metaphor? Journal of manage-
ment, 20(2):403–437.
Kunkler, K. (2006). The role of medical simulation:
an overview. The International Journal of Medical
Robotics and Computer Assisted Surgery, 2(3):203–
210.
Mathieu, J., Heffner, T., Goodwin, G., Salas, E., and
Cannon-Bowers, J. (2000). The influence of shared
mental models on team process and performance.
Journal of Applied Psychology, 85(2):273.
Mollet, N., Gerbaud, S., and Arnaldi, B. (2007). STORM:
a generic interaction and behavioral model for 3D
objects and humanoids in a virtual environment. In
IPT-EGVE the 13th Eurographics Symposium on Vir-
tual Environments, volume Short Papers and Posters,
pages 95–100, Weimar Allemagne.
Oliveira, J., Hosseini, M., Shirmohammadi, S., Cordea, M.,
Petriu, E., Petriu, D., and Georganas, N. (2000). Vir-
tual theater for industrial training: A collaborative vir-
tual environment. Proc. 4th WORLD MULTICON-
FERENCE on Circuits, Systems, Communications &
Computers (CSCC 2000), Greece.
Saraos Luna, A., Gouranton, V., and Arnaldi, B. (2012).
Collaborative Virtual Environments For Training: A
Unified Interaction Model For Real Humans And Vir-
tual Humans. In International Conference on Serious
Games and Edutainment, pages 1–12, Germany.
Sycara, K. and Sukthankar, G. (2006). Literature review of
teamwork models. Technical Report CMU-RI-TR-06-
50, Robotics Institute, Pittsburgh, PA.
Yen, J., Fan, X., Sun, S., Hanratty, T., and Dumer, J.
(2006). Agents with shared mental models for en-
hancing team decision makings. Decision Support
Systems, 41(3):634–653.
GRAPP2013-InternationalConferenceonComputerGraphicsTheoryandApplications
378