Statistical Analysis of Joint Determination for Skeleton Driven Animation of Human Hands
E. Chaudhry, L. H. You, X. Jin, Jian J. Zhang
2013
Abstract
Skeleton driven character animation is the most popular animation technique. It has been widely applied in the current computer animation industry. Correct determination of joint positions plays a very important role in creating realistic skin deformation of character animation. Current various approaches of skeleton driven character animation have not addressed this issue. In this paper, we propose a statistical method to determine the correct joint position using the statistical data analysis of different X-ray joint images. First, we measure different joint positions from sample X-ray images. Then, we statistically analyse the data, and obtain relative mean and maximum and minimum positions together with the relative range of joints which are used to determine correct joint positions.
References
- Thalmann, N.M., Laperrière, R., Thalmann, D., Jointdependent local deformations for hand animation and object grasping, In Proceedings of Graphics interface, 1988, pp. 26-33.
- Lander, J., Skin them bones: Game programming forth web generation, Game Developer Magazine (May, 1998) 11-16.
- Lander, J., Over my dead, polygonal body, Game Developer Magazine (October 1999) 11-16.
- Weber, J., Run-time skin deformation, In Proceedings of Game Developers Conference, 2000.
- Wang, X.C., Phillips, C., Multi-weight enveloping: leastsquares approximation techniques for skin animation, In Proceedings of 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation, ACM Press, 2002, pp. 129- 138.
- Mohr, A., Gleicher, M., Building efficient, accurate character skins from examples, ACM Transactions on Graphics 22, 3 (2003) 562-568.
- Kavan, L., Žára, J., Spherical blend skinning: A real-time deformation of articulated models, In Proceedings of the 2005 Symposium on Interactive 3D Graphics and Games, 2005, pp. 9-15.
- Yang, X.S., Somasekharan, A., Zhang, J.J., Curve skeleton skinning for human and creature characters. Computer Animation and Virtual Worlds 17, 281-292 (2006).
- Figure 1a Figure 1b Figure 1c Figure 1d Figure 1e Figure 1a Figure 1b Figure 1c Figure 1d Figure 1e 359.67 226.72
Paper Citation
in Harvard Style
Chaudhry E., You L., Jin X. and Zhang J. (2013). Statistical Analysis of Joint Determination for Skeleton Driven Animation of Human Hands . In Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2013) ISBN 978-989-8565-46-4, pages 123-126. DOI: 10.5220/0004303201230126
in Bibtex Style
@conference{grapp13,
author={E. Chaudhry and L. H. You and X. Jin and Jian J. Zhang},
title={Statistical Analysis of Joint Determination for Skeleton Driven Animation of Human Hands},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2013)},
year={2013},
pages={123-126},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004303201230126},
isbn={978-989-8565-46-4},
}
in EndNote Style
TY - CONF
JO - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2013)
TI - Statistical Analysis of Joint Determination for Skeleton Driven Animation of Human Hands
SN - 978-989-8565-46-4
AU - Chaudhry E.
AU - You L.
AU - Jin X.
AU - Zhang J.
PY - 2013
SP - 123
EP - 126
DO - 10.5220/0004303201230126