Table 1: Percentage of detection time of Cyber Radar (CR) for AABB.
10,000 12,000 14,000 16,000 18,000 20,000 22,000 24,000 26,000 28,000 30,000
CR(msec) 14.73 16.54 23.75 27.66 27.37 27.44 28.82 26.66 29.21 28.90 31.52
AABB(msec) 11.27 14.53 19.59 25.68 32.72 40.92 54.22 58.88 70.15 81.85 85.48
CR/AABB(%) 130.72 113.84 121.21 107.72 83.63 67.04 53.15 45.28 41.64 35.31 36.88
0.00
10.00
20.00
30.00
40.00
50.00
60.00
70.00
80.00
90.0
10, 000 12, 000 14, 000 16,000 18,000 20, 000 22,000 24, 000 26, 000 28, 000 30, 000
Number of object s
Detection time(msec)
0.00
20. 00
40. 00
60. 00
80. 00
100. 00
120. 00
140. 00
CR / AABB ( % )
CR ( msec )
AABB ( msec )
CR/ AABB( %)
Figure 6: Detection time for different numbers of objects
for Cyber Radar (CR) and AABB.
0.00
100.00
200.00
300.00
400.00
500.00
600.00
700.00
800.00
Number of objects
Detection time(msec
Single-thread
30.76 86.73 314.41 699.37
Multi-thread
14.00 42.67 159.76 354.90
5102030
Figure 7: Performance of multi-GPU based procedure.
Producing natural AR scenes may include lots of
complex objects that have to be tested for collision.
The results of experiments show that Cyber Radar is
effective to produce such scenes. However,
detecting many collisions with Cyber Radar takes
much computational cost. In order to mitigate this
problem, we have implemented multiple GPU
procedure. Through the experiments we can confirm
that Cyber Radar is easy to implement.
Applying this method for constructing the
intelligent human computer interface is our next aim.
ACKNOWLEDGEMENTS
This work is partially supported by Japan Society for
Promotion of Science (JSPS), with the basic
research program (C) (No. 23510178), Grant-in-Aid
for Scientific Research.
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