mented by educators.
Our proposition of a new learning style is dis-
cussed in detail in a separate paper (Weible and See-
mann, 2013). The contribution of this paper is there-
fore the proposal of a novel data format tailored to-
wards the requirements and properties of tablet-based
and online teaching. Our goal is to facilitate the distri-
bution of interactive learning content to all platforms
(e.g. iPad, Android, Windows).
In the following we will first discuss related
projects, then continue to describe requirements for
tablet-based learning content. We continue with the
specification of our open data format and conclude
with an outlook on future developments.
2 RELATED PROJECTS
The fields of online and tablet-based learning are
both rather new. Historically online learning started
with the distribution of conventional books and lec-
ture notes over the internet. Demonstations e.g. via
Java-Applets followed, but remained limited in scope.
In particular, there existed very few truly multimedia
or interactive content which covered a larger topic.
With the appearance of online video services like
e.g. Youtube online learning shifted to providing
video lectures. In the beginning, these lectures of-
ten were simple recordings of traditional university
lectures. With the success of Salman Khan’s video
tutorials on Youtube (Khan, 2006), the community re-
alized, that a different learning style is necessary and
that videos should be much shorter.
Only recently, we see interactive courses, which
combine short video clips with online questions and
exercises. In particular, the online universities Cours-
era and Udacity (Ng and Koller, 2012; Thrun et al.,
2012) use this new online learning style. Even though
these platforms build on web technologies, there is no
common data format underlying these courses. It is
also not possible to work with the interactive mate-
rial when no internet connection is available. How-
ever, we start to see cooperations on data format and
platform usage. Most importantly edX has recently
been founded as a joint project by MIT, Harvard, UC
Berkeley and the University of Texas.
Google has also recognized the need for a com-
mon platform and recently released a course builder
to create online courses (Google, 2012).
For tablet-based teaching there are even less com-
mon standards available. Firstly, there is no estab-
lished learning style and publishers seem to feel a dis-
tinct uncertainty how tablet-optimized content should
look like. Moreover, the competing platforms (iOS,
Android) require both educators and publishers to
make a choice which to support. The past two years
have been too short for researchers to tackle the prob-
lem and there is unfortunately very little research
available (see e.g. (Isabwe et al., 2012)). We see,
however, two developments. On the one hand there
are data formats for electronic books (e.g. ePub,
iBooks). On the other hand, interactive educational
apps appear, which cover a certain educational topic.
While iBooks is a specified standard which may
be used by publishers and educators, it has various re-
strictions. Firstly, it is a proprietary standard, which
cannot be adapted or extended to support additional
features. Secondly, distribution is exclusive to Ap-
ple’s Appstore for iOS devices. Publishers in some
countries have therefore been reluctant to Apple’s
iBooks standard. Interactive educational apps, on the
other hand, share no common learning style or data.
They are also difficult to develop and differ very much
in terms of user experience. A common standard data
format along with a reference implementation would
be certainly welcome by many educators.
3 REQUIREMENTS FOR
TABLET-BASED TEACHING
Tablet devices provide a set of benefits compared to
both desktop computers and laptops. First, they are
typically smaller and easier to handle. This is not
only true for the actual hardware, but also the included
software.
For the learning experience touch screens are cru-
cial since they allow more natural and quicker interac-
tion with the device. A survey conducted after the first
months of our tablet deployments clearly showed this.
In fact, we were surprised by how few students missed
a physical keyboard or mouse (Weible and Seemann,
2013).
Based on the experiences from online learning and
the positive effect of touch interaction, we believe that
learning content for tablets should exhibit the follow-
ing characteristics.
Content should be divided into small manageable
parts. It should be presented in a way, which allows
the student to see, hear and interact with the content.
The interaction is accomplished via touch-based ex-
ercises or questions. An example, could be a cloze
procedure, where possible responses can be dragged
into position with finger touches.
Content Creation. In some sense, developing such
interactive content is quite similar to game develop-
ment. In order to allow educators to create content
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