where each agent is uniquely positioned, with
autonomy to contribute to a problem-solving
network (Gill, 2012).
Inside an e-learning scenario, the concept of
digital library system naturally translates into a
virtual environment, where interactions are
welcomed and eased, and where every community
service, like wikis and forums, contributes to the
creation of a common knowledge as part of a
structured learning process.
Digital library is one of the service for virtual
learning and an innovative system of collective
intelligence to make it easier for user to learn and
promote online learning environment. Di Cerbo,
Dodero, and Succi (2008) encouraged a virtual
environment to facilitates community service such
as e-learning service. In this paper, we find out
how social networking approach can expand user
base and encourage collective intelligence, which
if executed properly, it will result in a series of up-
to-date materials, new suggestions, amateur inputs
in discussion related to subjects and cutting cost
and effort to expand the collection while users
offer new contents.
An interactive virtual medium will also connect
different perspectives and resources in related
fields and provide additional knowledge base
necessary to expand research and discussion for
the topic in question. Collaborative systems are
tools used to facilitate the implementation of group
work (Aparicio and Costa, 2012).
In this paper, we investigate some case studies
about how social networking system deployment is
visible for various uses such as digital library
expansion and integrated collective knowledge
base. Regarding to certain weakness in the
application method so far, we plan an improved
system for future work and explain the detail in
architecture design. Finally we recommend some
necessary suggestions for future expansion.
This paper consist of: Section 2 introduces
collective intelligence use cases. Section 3 presents
details of social networking system process and
case studies of social networking involvement and
recommender system. Section 4 explores how to
combine social networking system with collective
intelligence concept. Section 5 has an
implementation plan, along with arcitecture design.
Section 6 explains the recommendation for future
work.
2 COLLECTIVE
INTELLIGENCE USE CASES
In software development, collective intelligence
offers a solution to complete a system or run
analysis and maintenance in a cost-effective and
time-effective way.
Collective intelligence approach has been used
in web-based application and software engineering,
where participants are engaged virtually to a global
project that combines each of their work result to
complete a database, or to construct a new system
or expand and improve an already established
system. Such projects can benefits a massive
choices of ideas, technical support and knowledge
base for some various participants, from amateur to
professionals.
2.1 Knowledge Sharing in Informal
Communication
The Tree of Knowledge (Kwon et al., 2011) is an
enabling technology that helps people share their
knowledge through their ongoing informal
interactions with their colleagues in a specific
place. It simulates the information-sharing
environment where the interaction is projected as
the tree withers and the leaves fall. The states of
the tree environment, such as sunshine, windy,
snowstorm, and other weather conditions, also
depends on the level of interaction. When people
approaches the tree, the client system will load the
welcome page.
The current prototype of the Tree of
Knowledge is a web-based distributed system
consisting of multiple clients, a data server, and the
tree system. The client side’s user interface
displays the postings and a textbox to post a
message. When the users post their knowledge
including ideas, questions, comments, critiques,
notes, and random thoughts, the location tag is
automatically attached and the user-defined tags
can be attached to the message.
2.2 Personalized Ebooks Learning
Application
Social network growing features keep on providing
users with new medias to interact and learn.
Ribière, Picault, and Squedin (2010) developed an
application to facilitate cross-media and cross-
community information discovery; facilitate
information discovery with contents of all sorts
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