Serious Games for Music Education - A Mobile Application to Learn Clef Placement on the Stave
Adriano Baratè, Luca A. Ludovico
2013
Abstract
According to recent researches, gaming can be used in educational contexts to improve learning processes. In this work, at first serious games are introduced by defining their key features, then their applicability to the music education field will be discussed. Finally, the paper will present a specific case study focusing on real-time solfège of scores with frequent clef changes. The resulting pedagogical game, called iClef, has been designed and implemented to run on mobile devices such as the iPhone and iPad.
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Paper Citation
in Harvard Style
Baratè A. and A. Ludovico L. (2013). Serious Games for Music Education - A Mobile Application to Learn Clef Placement on the Stave . In Proceedings of the 5th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-8565-53-2, pages 234-237. DOI: 10.5220/0004364902340237
in Bibtex Style
@conference{csedu13,
author={Adriano Baratè and Luca A. Ludovico},
title={Serious Games for Music Education - A Mobile Application to Learn Clef Placement on the Stave},
booktitle={Proceedings of the 5th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2013},
pages={234-237},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004364902340237},
isbn={978-989-8565-53-2},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 5th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - Serious Games for Music Education - A Mobile Application to Learn Clef Placement on the Stave
SN - 978-989-8565-53-2
AU - Baratè A.
AU - A. Ludovico L.
PY - 2013
SP - 234
EP - 237
DO - 10.5220/0004364902340237