to completely different legal frameworks. A major
challenge of e-commerce is to produce a more
personalized commercial as well as advertising
experience (Goy et al., 2007). In 2005, statistics
showed that 80% of internet users were interested in
getting personalized content for the sites they visit
(ChoiceStream, 2005). Adaptive advertisement
looks at each user as a standalone case and provides
personalized content based on user-modelling
approaches (Kazienko and Adamski, 2007). User
modelling is one of the key aspects in user-adaptive
systems (Kobsa, 2007). Their foremost objective is
to collect data about the user to respond to the users’
needs. The correct definition and maintenance of
user models is predicted to be central to the
application of adaptive advertising as well, with one
of the main challenges the proper selection of the
user model variables, and their relationships.
Another important issue is the data collection
source. Part of the research is aimed at data
collection from social networks, to gather some (or
all of) the relevant user model information. These
platforms provide a rich source of user-information
for within-platform as well as outside applications.
Famous platforms like Facebook and Twitter have
large and growing numbers of users (more than
908,000,000 users on Facebook and 500,000,000
users on Twitter in 2004), and increasing wealth of
personal information about these users
(Socialbakers, 2012). Hence, social platforms have
become the main target of online advertisement,
with more than 20% of the ads already promoted via
these platforms (Dunay and Krueger, 2009).
What is clear is that, due to the huge availability
of information about products, and the loss of trust
in traditional advertisement, businesses need to
rethink their advertisement strategies (Qiao, 2008).
One strategy is to look at social network as a source
of user data, where personalisation can be provided
based on users’ profiling (Qiao, 2008). Our research
aims to explore this fast growing area and find a
balance between parameters to be modelled and user
response. Thus, the research described here starts
with the users from the very beginning, which can
improve the chances of success of a system (Preece
et al., 2002). The aim was to understand different
customers’ perceptions, which are crucial in
designing a system that fulfils their needs (Sanders,
2002). Thus, the methodology applied in this
experiment was a user-centred design process.
3 EXPERIMENT
In order to implement the user-centred experimental
design process (Vredenburg et al., 2002) and the
participatory design (Schuler and Namioka 1993),
we needed to enrol the help of real users.
Fortuitously, when it comes to online advertising,
any web user qualifies as online adverts user.
Certainly in the Western world, with a close second
in Eastern Europe, the great majority of the
population is a web user, with more than
2,405,520,175 users in the world and 518.6 million
users in Europe as per a recent survey conducted on
June 2012 (internetworldstats, 2012).
To perform a controlled experiment, it was
decided that the experiment was to be conducted
with the help of a class of 3
rd
year students enrolled
in the Computer Science degree, Faculty of
Engineering Sciences in Foreign Languages, at the
University “Politehnica” of Bucharest, Romania,
studying a course entitled ‘Web Application and
Development’. Out of an overall student population
of 35, 12 volunteered to take part of the experiment.
The positive effect of this process was that these
students were actively engaged and determined to
help, instead of being coerced in any way. Also, the
relatively small sample size ensured that the whole
experiment was relatively easy to coordinate, that all
opinions could be properly listened to, discussed and
recorded, and that the overall atmosphere could be
kept quite informal, and thus conducive of honest
and straightforward discussions. The experiment
lasted slightly over two hours, based on the natural
flow of the interactions and (monitored) discussion.
In these two hours, the methodology of the user-
centred design process was applied, based on two
important thinking techniques: the brainstorming
technique and the six hats thinking technique.
The brainstorming technique, a very popular
supervised thinking approach (Osborn, 1963), is
used to collect as much as data as possible on the
problem, then classify it into main points for further
investigation, producing so called “spider diagrams”
(Howse et al., 2005). Due to its popularity, ease of
use, fast results, and its dealing well with ill-defined
search spaces, we have selected it for our
experiment. The six thinking hats technique (De
Bono, 1985) proposes that each person in the group
actively and purposefully thinks differently (thus
dons another hat), so a full analysis from all
perspectives can be covered. This technique is useful
with small number of participants, guaranteeing that
important aspects of a design process are not
omitted, and ensuring that users really consider all
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