designed for conversation: they are alive if students,
professors, employers end up discussing them one
way or another. Students can contribute to course
discussions, can “brag” about their achievements,
can mention them in their online presentations;
faculty members can talk about them as a
noteworthy feature of their course, and as a personal
accomplishment. Still, all this talk is only a
possibility, until it really happens. The most difficult
task of this achievement architecture is to kindle its
conversational infrastructure.
5 CONCLUSIONS
Badge architectures are an increasingly relevant
component of learning experiences. Engineering
education is especially inclined towards using
achievement-type rewards, due to widespread
engagement with the gaming culture. We argue that
the conceptual framework for reflecting and
evaluating badge architectures relies on two
common, but problematic, tropes: that badges are
simple mechanics added to an activity, and that they
operate within the intrinsic / extrinsic motivation
dichotomy. Instead, we propose that badge
architectures can be more productively thought of in
light of their descriptive and creative functions for
the system in which they are implemented. In brief,
badges are productive elements: they can generate
maps, portraits, timelines, and they open up a
meta-system level of activity. At their best, badge
architectures may help participants internalize
extrinsic motivations for study and work, and they
may open a communication space centered on the
experiences and skills that they reward.
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