during the reenactments and to the arguments
raised during the debates.
• Last but not least, the experimenters (ourselves)
will draw useful conclusions about the ease of use
of the game-like interfaces provided for the reen-
actment, the didactic value of the different stages,
the interest of engaging in social discussions, etc.
This valuable insight will serve to enhance our on-
going research activities in the area of informa-
tion services, which deal with various flavours of
technology-enhanced distance learning.
Commercial exploitation of the REENACT solu-
tion could happen through the selling of the technol-
ogy, its implantation in the venues, training courses
for educators, implementation of reenactment scripts
and production of multimedia contents.
ACKNOWLEDGEMENTS
The research leading to these results has re-
ceived funding from the European Union Seventh
Framework Programme (FP7/2007-2013) under grant
agreement no. 287966 and from the Conseller
´
ıa
de Educaci
´
on e Ordenaci
´
on Universitaria (Xunta de
Galicia) incentives file CN 2011/023 (partly sup-
ported by FEDER funds).
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