willing to give away time and energy helping
businesses with ideas, recommendations or
even product testing in exchange of almost
nothing. Often such amateur product
developers become brand or product
advocates by sharing their (i.e. educational)
experiences in their social networks. While the
motives of these people are at the moment an
issue of research the fact of the matter is that a
large pool of global talent is available to
businesses for free.
The Professional Innovator: these are
usually specialists (can be end-users or
stakeholders) who in their free time are
working in solving technical or management
problems at a fee. These are for example the
e-mature teachers within an educational
institution. ODS bring together this global
talent within professional development
schools network by creating an educational e-
learning platform where students, teachers and
parents can collaboratively create and improve
knowledge media. Many businesses in other
markets make already use of this global talent
pool in solving problems by addressing the
crowd wisdom; in this case a fee is paid but
usually this fee is much lower than the cost of
the product.
We propose that online co-innovation is
becoming the new mantra of the new product and
service development in educational settings. While
extensive research must be still done many
companies are positive or even enthusiastic about it.
In the Netherlands, businesses are still skeptical
about this phenomenon; fear of the unknown and
fear of becoming too transparent seem to stay on the
way (Social Media Monitor, 2012). However
businesses do not need to worry much about
revealing secrets; we live already in the era of
openness and full transparency. The advent of social
media has raised the secrecies surrounding new
ideas. Since these ideas are quickly spread within the
social media.
3 CONCLUSIONS
Online co-innovation implies opening the doors to
end-users and stakeholders of products and services,
and evolves them into online co-innovation partners.
Due to the growth of social media, this is a
logical step for educational publishing companies to
become successful in the 21th century. They have to
listen to the voice of the end-users and stakeholders
all the way. We assume that using a co-innovation
approach to prepare students, teachers and parents of
the capabilities and value of ODS, will improve the
final implementation process of the Open Discovery
Space Platform. We expect that this is because the
students, teachers and parents feel that they will get
involved in the design process of knowledge media.
Educational learning networks with students,
teachers, parents and other educational stakeholders
in the ODS-project are some of the valuable
examples for these publishing companies to improve
the development of knowledge media. The fear of
becoming too visible is realistic but beyond the
point. The openness of the Internet, the social media
revolution and the subsequent end-users and
stakeholders empowerment has led, to a new form of
transparency and end-users and stakeholders’
engagement. The task of the publisher is to find
ways to turn this potential threat to opportunity. The
students, teachers and parents want to have their
voice heard and the publisher should do their best to
reach them and harness their creativity, knowledge,
experiences and willingness to help. An optimal fit
between the needs of the individuals and the
publishing company creates broadly accepted and
adopted knowledge media.
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