some peculiarities which make it unlikely to be played
frequently
3
. As reported in (Winter and Pemberton,
2010), section 3.3, an enormous amount of staff is
required to play the game. Adults such as teachers
and parents all “played a role in the project and a pro-
fessional actor was introduced to play the part of an
Indiana Jones-style archaeologist”.
6 CONCLUSIONS
Storyboarding is a methodology of didactic inter-
action and media design. A posteriori storyboarding
of pervasive games helps to understand decisive char-
acteristics and deficiencies of those games. Due to the
peculiarities of triggering real life activities, pervasive
games are forming a particularly promising category
of serious games. As a methodology of instructional
design, a priori storyboarding becomes crucial.
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