Cooperation Tendencies and Evaluation of Games
Francesc Carreras
1
and Maria Albina Puente
2
1
ETSEIAT, Technical University of Catalonia, Colom 11, Terrassa, Spain
2
EPSEM, Technical University of Catalonia, Manresa, Spain
Keywords:
Cooperative Game, Shapley Value, Probabilistic Value, Binomial Semivalue.
Abstract:
Multinomial probabilistic values were first introduced by one of us in reliability and later on by the other,
independently, as power indices. Here we study them on cooperative games from several viewpoints, and es-
pecially as a powerful generalization of binomial semivalues. We establish a dimensional comparison between
multinomial values and binomial semivalues and provide two characterizations within the class of probabilis-
tic values: one for each multinomial value and another for the whole family. An example illustrates their use
in practice as power indices.
1 INTRODUCTION
Weber’s general model for assessing cooperative
games (Weber, 1988) is based on probabilistic val-
ues, a family of values axiomatically characterized by
means of linearity, positivity, and the dummy player
property. Every probabilistic value allocates, to each
player in each game of its domain, a weighted (con-
vex) sum of the marginal contributions of the player
in the game. These allocations can be interpreted as a
measure of players’ bargaining relative strength. The
most conspicuous member of this family (in fact, the
inspiring one) is the Shapley value (Shapley, 1953).
In the present paper we study a subfamily of proba-
bilistic values that we call multinomial (probabilistic)
values.
1
Technically, their main characteristic is the
systematic generation of the weighting coefficients in
terms of a few parameters (one parameter per player).
Our research group has been studying semival-
ues (Dubey et al., 1981), a subfamily of probabilis-
tic values characterized by anonymity and including
the Shapley value as the only efficient member. In
the analysis of certain cooperative problems we have
successfully used binomial semivalues (Freixas and
Puente, 2002), a monoparametric subfamily that in-
cludes the Banzhaf value (Owen, 1975).
From this experience, we feel that multinomial
1
They were introduced in reliability (Freixas and
Puente, 2002) with the name of “multibinary probabilistic
values” and independently defined for simple games only
—i.e. as power indices— in a work on decisiveness (Car-
reras, 2004), where they were called “Banzhaf α–indices.
values (n parameters, n being the number of players)
offer a deal of flexibility clearly greater than binomial
semivalues (one parameter), and hence many more
possibilities to introduce additional information when
evaluating a game. Fig. 1 describes the relationships
between the above values and families of values and
the main characteristics of each one of them.
Probabilistic values provide tools to study not
only games in abstracto (i.e. from a merely structural
viewpoint) but also the influence of players’ person-
ality on the issue. They are assessment techniques
that do not modify the game but only the criteria by
which payoffs are allocated. Parameters will be ad-
dressed here to cope with different attitudes the play-
ers may hold when playing a given game, even if they
are not individuals but countries, enterprises, parties,
trade unions, or collectivities of any other kind. We
will attach to parameter p
i
the meaning of generical
tendency of player i to form coalitions, assuming p
i
and p
j
independent of each other if i 6= j.
Multinomial values are a consistent alternative or
complement to classical values (Shapley, Banzhaf).
They represent a wide generalization of binomial
semivalues, whose monoparametric condition implies
a quite limited capability of analysis of cooperation
tendencies. Of course, these tendencies can neither
be analyzed, without modifying the game, by means
of the classical values, which can be concerned only
with the structure of the game.
The organization of the paper is as follows. Sec-
tion 2 includes a minimum of preliminaries. In Sec-
tion 3, we introduce multinomial values. Section 4
415
Carreras F. and Puente M..
Cooperation Tendencies and Evaluation of Games.
DOI: 10.5220/0004414104150422
In Proceedings of the 15th International Conference on Enterprise Information Systems (ICEIS-2013), pages 415-422
ISBN: 978-989-8565-59-4
Copyright
c
2013 SCITEPRESS (Science and Technology Publications, Lda.)
linearity
positivity
dummy player property + anonymity + efficiency
Probabilistic values Semivalues Shapley value
Multinomial values Binomial semivalues Banzhaf value
n parameters (one per player) 1 parameter parameter = 1/2
Figure 1: Inclusion relationships between values and families of values.
contains a result on the dimension of the subspace
spanned by multinomial values and two characteriza-
tions: one, individual, for each multinomial value; an-
other, collective, for the whole subfamily they form.
For space reasons, proofs have been omitted. Section
5 is devoted to analyze a political problem by using
these values.
2 PRELIMINARIES
Let N be a finite set of players, usually denoted as
N = {1, 2,... ,n}. A (cooperative) game in N is a
function v that assigns a real number v(S) to each
coalition S N, with v(
/
0) = 0. This number is un-
derstood as the utility that coalition S can obtain by
itself, that is, independently of the remaining players’
behaviour.
Game v is monotonic if v(S) v(T ) when S
T N. Player i N is a dummy in v if v(S {i}) =
v(S) + v({i}) for all S N\{i}. Players i, j N
are symmetric in v if v(S {i}) = v(S { j}) for all
S N\{i, j}.
Endowed with the natural operations for real–
valued functions, v+v
0
and λv for all λ R, the set of
all cooperative games in N is a vector space G
N
. For
every nonempty T N, the unanimity game u
T
in N
is defined by u
T
(S) = 1 if T S and u
T
(S) = 0 oth-
erwise, and it is easily checked that the set of all una-
nimity games is a basis for G
N
, so dimG
N
= 2
n
1.
By a value on G
N
we mean a map g : G
N
R
N
,
which assigns to every game v a vector g[v] with com-
ponents g
i
[v] for all i N. The total power of value g
in v is
π
g
(v) =
iN
g
i
[v]. (1)
Following Weber’s axiomatic definition (Weber,
1988), φ : G
N
R
N
is a (group) probabilistic value if
it satisfies the following properties:
(i) linearity: φ[v + v
0
] = φ[v] + φ[v
0
] and φ[λv] =
λφ[v] for all v, v
0
G
N
and λ R;
(ii) positivity
2
: if v is monotonic, then φ[v] 0;
(iii) dummy player property: if i N is a dummy
in game v, then φ
i
[v] = v({i}).
There is an interesting characterization of the
probabilistic values (Weber, 1988): (a) given a set
P = {p
i
S
: i N, S N\{i}} of n2
n1
weighting co-
efficients, such that
all p
i
S
0 and
SN\{i}
p
i
S
= 1 for each i, (2)
the expression
φ
i
[v] =
SN\{i}
p
i
S
[v(S {i}) v(S)] (3)
for all i N and v G
N
defines a probabilistic value
φ on G
N
; (b) conversely, every probabilistic value can
be obtained in this way; (c) the correspondence given
by P 7→ φ is one–to–one. Thus, the payoff that a prob-
abilistic value allocates to each player in any game is
a weighted sum of the marginal contributions of the
player in the game. We quote (Weber, 1988):
“Let player i view his participation in a
game v as consisting merely of joining some
coalition S and then receiving as a reward his
marginal contribution to the coalition. If p
i
S
is
the probability that he joins coalition S, then
φ
i
[v] is his expected payoff from the game.
The action of a probabilistic value φ on the basis
of unanimity games is as follows: if
/
0 6= T N then
φ
i
[u
T
] =
SN\{i}:
T \{i}⊆S
p
i
S
if i T (4)
and φ
i
[u
T
] = 0 otherwise.
2
Weber calls monotonicity to this property, but we prefer
to call to it positivity (Dubey et al., 1981).
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416
Among probabilistic values, semivalues (Dubey et
al., 1981) are characterized by the anonymity prop-
erty: there is a vector {p
s
}
n1
s=0
such that p
i
S
= p
s
for
all i N and all S N\{i}, where s = |S|, so that all
coalitions of a given size share a common weight and
Eq. (3) reduces therefore to
φ
i
[v] =
SN\{i}
p
s
[v(S {i}) v(S)]
for all i N and v G
N
. The weighting coefficients
{p
s
}
n1
s=0
of any semivalue φ satisfy two characteris-
tic conditions, derived from Eq. (2): each p
s
0 and
n1
s=0
n1
s
p
s
= 1.
Among semivalues, the Shapley value (Shapley,
1953), denoted here by ϕ and defined by p
s
=
1/
n1
s
n for all s, is the only efficient semivalue, in
the sense that
iN
ϕ
i
[v] = v(N) for every v G
N
. The
Banzhaf value (Owen, 1975), denoted here by β and
defined by p
s
= 1/2
n1
for all s, is the only semivalue
satisfying the total power property: for every v G
N
,
iN
β
i
[v] =
1
2
n1
SN
i/S
[v(S {i}) v(S)]. (5)
The multilinear extension (Owen, 1972) of a game
v G
N
is the real–valued function defined in R
n
by
f (x
1
,x
2
,. .. ,x
n
) =
SN
iS
x
i
jN\S
(1 x
j
)v(S).
As is well known, both the Shapley and Banzhaf val-
ues of any game v can be obtained from its multilinear
extension. Indeed, ϕ[v] can be calculated by integrat-
ing the partial derivatives of the multilinear extension
of the game along the main diagonal x
1
= x
2
= ··· =
x
n
of the cube [0,1]
n
(Owen, 1972) while the partial
derivatives of that multilinear extension, evaluated at
point (1/2,1/2, .. ., 1/2), give β[v] (Owen, 1975).
3 MULTINOMIAL VALUES
Definition 3.1. Set N = {1,2, .. ., n} and let a profile
p [0,1]
n
, that is, p = (p
1
, p
2
,. .. , p
n
) with 0 p
i
1
for i = 1, 2,. .. ,n, be given. Then the coefficients
p
i
S
=
jS
p
j
kN\S
k6=i
(1 p
k
) (6)
for all i N and S N\{i} (where the empty product,
arising if S =
/
0 or S = N\{i}, is taken to be 1) define
(Freixas and Puente, 2002) a probabilistic value on
G
N
that we call the pmultinomial value λ
p
. Thus,
λ
p
i
[v] =
SN\{i}
jS
p
j
kN\S
k6=i
(1 p
k
)[v(S {i}) v(S)]
for all i N and v G
N
.
As was announced in Section 1, we will attach
to p
i
the meaning of generical tendency of player i
to form coalitions, and thus we will say that p is a
tendency profile on N. According to Eq. (6), coef-
ficient p
i
S
, the probability of i to join S, will depend
on the positive tendencies of the members of S to
form coalitions and also on the negative tendencies
in this sense of the outside players, i.e. the members
of N\(S {i}).
Remarks 3.2. (a) For example, for n = 2 we have
p = (p
1
, p
2
) and, if i 6= j,
λ
p
i
[v] = (1 p
j
)[v({i}) v(
/
0)] + p
j
[v(N) v({ j})].
Hence, the allocation given by λ
p
to player i does
not depend on p
i
but only on p
j
. If player j is not
greatly interested in cooperating (say, p
j
tends to 0),
player is allocation will tend to his individual utility
v({i}). Instead, if player j is highly interested in co-
operating (say, p
j
tends to 1), player is allocation will
tend to his marginal contribution to the grand coali-
tion v(N) v({ j}).
(b) It is easy to check that the action of λ
p
on any
unanimity game u
T
is given by:
λ
p
i
[u
T
] =
jT
j6=i
p
j
if i T (7)
and λ
p
i
[u
T
] = 0 otherwise. Using Eq. (7), it readily
follows that, for n 2, p 6= p
0
implies λ
p
6= λ
p
0
(if
n = 1 all profiles give rise to a unique multinomial
value).
(c) Whenever, in particular, p
1
= p
2
= ·· · = p
n
=
q for some q [0,1], coefficients p
i
S
reduce, for all
i N, to
p
i
S
= p
s
= q
s
(1 q)
ns1
for s = 0,1, .. ., n 1,
where s = |S| and 0
0
= 1 by convention in cases q =
0 and q = 1. These coefficients {p
s
}
n1
s=0
define the
q–binomial semivalue ψ
q
(Freixas and Puente, 2002)
and, obviously, λ
p
= ψ
q
. If, moreover, q = 1/2 then
we obtain ψ
1/2
= β, the Banzhaf value.
(d) The multilinear extension procedure extends
well to all binomial semivalues and even to any multi-
nomial value λ
p
(Freixas and Puente, 2002): if f is the
multilinear extension of game v G
N
then
λ
p
i
[v] =
f
x
i
(p
1
, p
2
,. .. , p
n
) for all i N.
4 THEORETICAL RESULTS
We devote this section to extending three results
stated in the previous literature on binomial semival-
ues. In all cases the extension is not straightforward
CooperationTendenciesandEvaluationofGames
417
and reveals new features of multinomial values. We
assume n 2 because for n = 1 all is trivial.
4.1 About Dimensions
Let L(G
N
,R
n
) denote the space of all linear maps
from G
N
to R
n
, which includes most values studied
in the literature. It is clear that dimL(G
N
,R
n
) =
n(2
n
1). Let BS(G
N
,R
n
) denote the subspace
spanned by binomial semivalues. It is known that
dimBS(G
N
,R
n
) = n (Freixas and Puente, 2002).
Moreover, it coincides with the subspace spanned by
all semivalues, and any n different binomial semival-
ues ψ
q
1
,ψ
q
2
,. .. ,ψ
q
n
form a basis.
Now, let M V (G
N
,R
n
) denote the subspace
spanned by multinomial values. We shall determine
its dimension. To this end, the following auxiliar no-
tion is useful (and a basis for this subspace is found
during the proof).
Definition 4.1. A value g on G
N
satisfies the property
of neutrality (for unanimity games) if, for each T N
with 0 |T | n 2,
g
i
[u
T ∪{i}
] = g
j
[u
T ∪{ j}
] for any i, j / T .
This property is satisfied by any multinomial value
3
since, by Remark 3.2(b), we have
λ
p
i
[u
T ∪{i}
] =
kT
p
k
= λ
p
j
[u
T ∪{ j}
].
Theorem 4.2. Let M V (G
N
,R
n
) be the subspace
spanned by multinomial values within the space
L(G
N
,R
n
) of linear maps. Then dimM V (G
N
,R
n
) =
2
n
1.
The difference between n = dim BS (G
N
,R
n
) and
2
n
1 = dim M V (G
N
,R
n
) reflects the much greater
versatility of multinomial values.
4.2 Individual Characterization of each
Multinomial Value
The notion of total power given by Eq. (1) has been
proven to be fruitful in absence of efficiency. For ex-
ample, when applying a normalization process to a
value. The total power property of the Banzhaf value
given by Eq. (5) was the natural substitute of effi-
ciency in well–known axiomatic characterizations of
this value (e.g. Feltkamp, 1995). It was extended to
all binomial semivalues (Carreras and Puente, 2012),
giving rise to the q–binomial total power property:
iN
ψ
q
i
[v] =
SN
q
s
(1 q)
ns1
i/S
[v(S {i}) v(S)]
3
In particular, all binomial semivalues, but also the
Shapley value, satisfy this property.
for every v G
N
.
For each q [0,1], this property characterizes the
q–binomial semivalue ψ
q
among semivalues, and this
characterization can be alternatively stated as follows:
if ψ is a semivalue such that
iN
ψ
i
[v] =
iN
ψ
q
i
[v]
for all v G
N
then ψ = ψ
q
. The natural extension
of the property to probabilistic values must be carried
out in the following terms.
Definition 4.3. Let p [0,1]
n
be a profile on N. A
(probabilistic or not) value g on G
N
satisfies the p
multinomial total power property if, for all v G
N
,
iN
g
i
[v] =
SN
i/S
jS
p
j
kN\S
k6=i
(1 p
k
)[v(S {i}) v(S)].
(8)
However, this property, clearly equivalent to
iN
g
i
[v] =
iN
λ
p
i
[v] and hence obviously satisfied
by the p–multinomial value λ
p
, does not characterize
it within the class of probabilistic values. Indeed, it is
easy to see, e.g. for n = 2 and using Eqs. (4) and (7),
that in general not only λ
p
but also infinitely many
probabilistic values satisfy Eq. (8) for a given p.
Therefore, we need to introduce a second prop-
erty in order to characterize each λ
p
within the class
of probabilistic values. The reader will notice that,
due to anonymity, this property holds for all binomial
semivalues and hence it was irrelevant for them.
Definition 4.4. Let p [0,1]
n
be a profile on N. A
value g on G
N
satisfies the property of pweighted
payoffs for unanimity games if, for every nonempty
T N,
p
i
g
i
[u
T
] = p
j
g
j
[u
T
] for all i, j T .
By Eq. (7) it is clear that λ
p
satisfies this property.
Theorem 4.5. (Characterization of each p–multino-
-mial value). Let p be a profile on N. Then the
unique probabilistic value on G
N
that satisfies the p
multinomial total power property and the property of
p–weighted payoffs for unanimity games is the multi-
nomial value λ
p
.
4.3 Collective Characterization
of Multinomial Values
Among semivalues, the binomial family is character-
ized by the monotonicity of the weighting coefficients
(Alonso et al., 2007): a semivalue ψ on G
N
is bino-
mial if and only if its weighting coefficients {p
s
}
n1
s=0
are in geometric progression, i.e. satisfy, for some
µ, the condition p
s+1
= µp
s
for s = 0,1,2,...,n 2
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418
(maybe the simplest form of monotonicity).
4
The ex-
tension, not completely straightforward, will be given
by Theorem 4.9. To this end, we need to consider two
special types of players with regard to the weighting
coefficients of a probabilistic value.
Definition 4.6. Let φ be a probabilistic value on G
N
with weighting coefficients {p
i
S
}.
A player h N is a φ–ordinary player
5
if there
is µ
h
0 such that, for all i N, p
i
S
= µ
h
p
i
S\{h}
whenever h S N\{i}.
A player h N is a φ–magnetic player if p
i
S\{h}
=
0 whenever h S N\{i}. This condition is
equivalent to saying that p
i
S
= 0 for all S
N\{i,h}.
Examples 4.7. (a) For the Banzhaf value β, all play-
ers are ordinary, with µ
h
= 1 for all of them. The
same happens for every binomial semivalue ψ
q
, with
µ
h
= q/(1 q), unless q = 1 (marginal index), in
which case all players are magnetic.
(b) The Shapley value ϕ does not admit magnetic
players. For n = 2 both players are ordinary, with
µ
h
= 1. For n > 2 there are not ordinary players.
(c) Let n = 3 and assume that, for a given prob-
abilistic value φ, players 1 and 2 are ordinary and
player 3 is magnetic. Then we have, for some µ
1
,µ
2
,
the links given by Table 1. Imposing Eq. (2) yields
the relevant weighting coefficients in terms of µ
1
,µ
2
:
p
1
{3}
=
1
1 + µ
2
, p
2
{3}
=
1
1 + µ
1
,
p
3
/
0
=
1
1 + µ
1
+ µ
2
+ µ
1
µ
2
.
Choosing, for example, µ
1
= 1/2 and µ
2
= 1, we ob-
tain all weighting coefficients and hence a probabilis-
tic value.
Remarks 4.8. (a) The conditions of Definition 4.6 are
incompatible. If there were a simultaneously ordinary
and magnetic player h then, for any other i N, we
would have p
i
S
= 0 for all S N\{i}, contradicting
that these coefficients sum up to 1.
4
Strictly speaking, the condition is as follows: (i)
p
s+1
= µp
s
for all s or (ii) p
s
= µ
0
p
s+1
for all s. The dic-
tatorial index ψ
0
satisfies (i) only, with p
0
= 1 and µ = 0.
The marginal index ψ
1
satisfies (ii) only, with p
n1
= 1 and
µ
0
= 0. Any other binomial semivalue, with q 6= 0,1, satis-
fies (i) and (ii) because µ =
1 q
q
6= 0; thus, q =
µ
1 + µ
and
p
0
=
1
(1 + µ)
n1
.
5
We use this term to emphasize that exceptionality cor-
responds to the next option, that of magnetic player.
(b) The condition of ordinary player means that
the relation between p
i
S
and p
i
S\{h}
follows a pattern
common to all i N and very similar to the mono-
tonicity in the binomial semivalue case, although the
proportionality factor depends here on player h.
(c) Instead, the existence of a magnetic player h
implies that none of the other players would join a
coalition excluding h.
(d) Let φ = λ
p
, a multinomial value. Then player
h N is φ–ordinary if p
h
< 1, and φ–magnetic if p
h
=
1. This follows from the proof of the next result.
Theorem 4.9. (Collective characterization of all
multinomial values). A probabilistic value φ on G
N
is a multinomial value if and only if all players h N
are φ–ordinary or φ–magnetic. In this case, φ = λ
p
,
where p = (p
1
, p
2
,. .. , p
n
) is given by
p
h
=
µ
h
1 + µ
h
if h is a φ–ordinary player,
1 if h is a φ–magnetic player.
The difference between monotonicity at individ-
ual level established in Theorem 4.9 and the uniform
monotonicity that characterizes binomial semivalues
is a new good sample of the higher versatility of the
multinomial values.
Examples 4.10. (a) The Shapley value is multinomial
only for n = 2. In fact, in this case ϕ and β coincide.
(b) According to Theorem 4.9, the value obtained
in Example 4.7(c) is multinomial. From µ
1
and µ
2
we
get the profile that defines it: p = (1/3, 1/2, 1).
(c) Let φ be the probabilistic value for n = 3 de-
fined by the weighting coefficients
p
1
/
0
= 0, p
1
{2}
= 0, p
1
{3}
= 0.2,
p
1
{2,3}
= 0.8, p
2
/
0
= 0, p
2
{1}
= 0,
p
2
{3}
= 0.8, p
2
{1,3}
= 0.2, p
3
/
0
= 0.4,
p
3
{1}
= 0.1, p
3
{2}
= 0.4, p
3
{1,2}
= 0.1.
It is easy to check that, with regard to φ, player 1 is
ordinary (with µ
1
= 1/4) and player 3 is magnetic, but
player 2 is neither ordinary nor magnetic. Then, using
again Theorem 4.9, φ is not a multinomial value.
5 A POLITICAL EXAMPLE:
IDEOLOGICAL CONSTRAINTS
The model based on multinomial values is able to en-
compass additional information due to ideological re-
CooperationTendenciesandEvaluationofGames
419
Table 1: Links between weighting coefficients in Example 4.7(c).
p
1
/
0
= 0
µ
2
p
1
{2}
= µ
2
p
1
/
0
= 0, p
1
{3}
µ
2
p
1
{2,3}
= µ
2
p
1
{3}
,
p
2
/
0
= 0
µ
1
p
2
{1}
= µ
1
p
2
/
0
= 0, p
2
{3}
µ
1
p
2
{1,3}
= µ
1
p
2
{3}
,
p
3
/
0
µ
1
p
3
{1}
= µ
1
p
3
/
0
, p
3
{1}
µ
2
p
3
{1,2}
= µ
2
p
3
{1}
,
p
3
/
0
µ
2
p
3
{2}
= µ
2
p
3
/
0
, p
3
{2}
µ
1
p
3
{1,2}
= µ
1
p
3
{2}
.
strictions. We will discuss here a political problem
described by a simple game.
6
We recall that v is a simple game if it is monotonic
and v(S) = 0 or 1 for all S N. It is determined by
the set W (v) = {S N : v(S) = 1} of winning coali-
tions and even by the subset W
m
(v) = {S W (v) :
T / W (v) if T S} of minimal winning coalitions. In
particular, v is a weighted majority game if there ex-
ist a quota q > 0 and weights w
1
,w
2
,. .. ,w
n
0 such
that S W (v) if and only if
iS
w
i
q. We denote
this fact by v [q; w
1
,w
2
,. .. ,w
n
].
Example 5.1. We consider a 50–member parliamen-
tary body with n = 4 parties and a seat distribution
of 21, 18, 7 and 4 seats, respectively. Assuming that
voting is ruled by absolute majority and voting disci-
pline holds within each party, its structure is described
by the weighted majority game v [26; 21,18,7,4].
The family of minimal winning coalitions is
W
m
(v) = {{1, 2},{1, 3},{2, 3,4}}, so that W (v) =
{{1,2}, {1,3}, {1,2, 3},{1, 2,4}, {1,3, 4},{2, 3,4},
{1,2, 3,4}} is the family of all winning coalitions.
The expression of game v in terms of unanimity
games is
v = u
{1,2}
+u
{1,3}
u
{1,2,3}
+u
{2,3,4}
u
{1,2,3,4}
. (9)
Let us assume that the basic ideological feature is
defined by a classical left–to–right axis
7
where parties
can be precisely located as for example in Fig. 2.
6
As to the additional information given by ideological
constraints in politics, it is worthy of mention, at least inci-
dentally, a singular example. In the general elections held in
Greece in May 7 and June 17, 2012, the willingness of the
parties to form any coalition was being, due to Greek econ-
omy’s dramatic situation, much more decisive than the ide-
ological constraints. Our model might well apply to study
this situation. The profile components after May 7 were
very low and led to an impasse, whereas they increased af-
ter June 17 and gave rise, finally, to a coalition government.
7
A similar scheme could be applied if the relevant notion
were nationalism (vs. centralism), as for example in regions
like Catalonia or the Basque Country. Higher–dimensional
ideological spaces might be treated in a similar but more
complicated way.
The Shapley value yields the following evaluation
of the game:
ϕ[v] = (5/12, 3/12, 3/12, 1/12).
It is clear that the Shapley value strictly represents the
relative strength of each party in the game, disregard-
ing the effect, in the coalition formation process, due
to the ideological positions of the involved parties.
We wish to incorporate this exogenous information to
the evaluation of the game by using a suitable proba-
bilistic value.
Any probabilistic value φ is defined by a set {p
i
S
}
of weighting coefficients for all i N and all S
N\{i}. For each i N, coefficients {p
i
S
} must pro-
vide a probability distribution on the family of coali-
tions S N\{i}. In our case (n = 4), 32 coefficients
p
i
S
are needed in principle. However, since the game
is simple, we only have to define p
i
S
when i is crucial
for S {i} in v, i.e. when S / W (v) but S {i} W (v)
(we will set S C
v
(i) to denote this fact). This reduces
the set to 12 coefficients,
p
1
{2}
, p
1
{3}
, p
1
{2,3}
, p
1
{2,4}
, p
1
{3,4}
,
p
2
{1}
, p
2
{1,4}
, p
2
{3,4}
, p
3
{1}
, p
3
{1,4}
, p
3
{2,4}
, p
4
{2,3}
,
and there are restrictions in choosing these coeffi-
cients for each S C
v
(i):
all p
i
S
0 and
SC
v
(i)
p
i
S
1 for each i.
Once the coefficients are chosen, we will simply have,
from Eq. (3),
φ
i
[v] =
SC
v
(i)
p
i
S
. (10)
Note that: (a) φ
i
[v] 1 for all i, and (b) the total power
is
iN
φ
i
[v] n.
Given {p
i
S
}, let q
i
(v) be the probability that i joins
any coalition S / C
v
(i), i.e. such that i is not crucial
in S {i}. This is the amount of irrelevant probability
that we may leave undefined. Then, from Eq. (10)
it follows that φ
i
[v] = 1 q
i
(v). Thus, the more is
probability q
i
(v) the less is the allocation that player
ICEIS2013-15thInternationalConferenceonEnterpriseInformationSystems
420
4 1 2
3
0.1 0.4 0.6 0.80 1
(left)
(right)
Figure 2: Party–distribution on a left–to–right axis.
i will get according to the corresponding probabilistic
value.
How should we take into account the ideological
constraints? At this point, it is worthy of mention that,
in Weber’s general model, p
i
S
may well depend not
only on is interest in forming coalition S {i} but
also on the opinion of the members of S as to join-
ing (accepting) i. In other words, coefficient p
i
S
needs
not being only a choice of i himself. The multinomial
values offer a reasonable solution to this since, given
a profile p = (p
1
, p
2
,. .. , p
n
), the corresponding value
λ
p
is defined by means of Eq. (6).
Thus, we will use multinomial values. It remains
only to choose the profile p = (p
1
, p
2
,. .. , p
n
) in terms
of Fig. 2. An alternative interpretation of the profile in
simple games is as follows (Carreras, 2004). There is
a status quo Q and a proposal P to modify it. The ac-
tion of the parliamentary members reduces to vote for
or against P. Then each p
i
can be viewed as the prob-
ability that player i votes for P. Since the result of a
voting is essentially equivalent to forming a coalition
(the coalition of players that vote for P), this interpre-
tation of p
i
agrees with that of “tendency to form a
coalition” that we are using in this paper.
Step 1. Additional Assumption. Initially, we will
assume that the coalition to form will also have an
ideological degree µ, such that 0 µ 1. Then, it is
natural to take p
i
as the level of agreement of party i
with this “coalitional” degree, i.e.
p
i
= 1 |µ µ
i
|, (11)
where µ
i
is the position of party i in Fig.2. This is a
simple but not too radical assumption. If µ
i
µ then
p
i
can vary between 1 µ and 1, whereas if µ µ
i
then p
i
can vary between µ and 1. As extreme cases,
p
i
= 0 if and only if either µ = 0 and µ
i
= 1 or µ
i
= 0
and µ = 1, and p
i
= 1 if and only if µ = µ
i
.
Step 2. A Particular Case. E.g., let us take µ = 0.5.
Then, by Eq. (11),
p
1
= 0.9, p
2
= 0.9, p
3
= 0.7, p
4
= 0.6.
The weighting coefficients are given by Eq. (6).
To compute λ
p
[v] we can use Eq. (10) or, directly,
Eq. (9), linearity, and the action of a multinomial
value on unanimity games, given by Eq. (7). Then
we obtain
λ
p
1
[v] = 0.592, λ
p
2
[v] = 0.312,
λ
p
3
[v] = 0.144, λ
p
4
[v] = 0.063.
Table 2: Parameters p
1
, p
2
, p
3
, p
4
as functions of µ.
µ p
1
p
2
p
3
p
4
[0,0.1] 0.6 + µ 0.4 + µ 0.2 + µ 0.9 + µ
[0.1,0.4] 0.6 + µ 0.4 + µ 0.2 + µ 1.1 µ
[0.4,0.6] 1.4 µ 0.4 + µ 0.2 + µ 1.1 µ
[0.6,0.8] 1.4 µ 1.6 µ 0.2 + µ 1.1 µ
[0.8,1] 1.4 µ 1.6 µ 1.8 µ 1.1 µ
These allocations are the result of combining both the
strategic position of each party in the game and its ide-
ological relevance in forming a “politically balanced”
coalition (µ = 0.5). Notice that the symmetry of 2
and 3 in the game, reflected by the Shapley value, has
been broken. The total power is π
λ
p
(v) = 1.111.
Looking at q
i
(v) we find
q
1
(v) = 0.408, q
2
(v) = 0.688,
q
3
(v) = 0.856, q
4
(v) = 0.937.
These amounts represent the probability wasted by
each party in joining coalitions where it is not cru-
cial. For example, party 1 is not crucial in {1}, {1,4}
and {1,2, 3,4}, and q
1
(v) is therefore the probability
that party 1 joins
/
0, {4} or {2,3,4}. This waste of
probability is the effect of the choice of p
1
but also of
p
2
, p
3
, p
4
.
Step 3. Arbitrary Ideological Degree. Now we pro-
ceed for a general µ. Then, from Eq. (11), we have
the results displayed in Table 2. So we get the multi-
nomial value λ
p
[v] in terms of µ:
λ
p
1
[v] =
µ
3
2.5µ
2
+ 0.78µ + 0.448,
µ
3
1.5µ
2
+ 0.82µ + 0.432,
µ
3
+ 3.5µ
2
2.62µ + 1.128,
µ
3
5.5µ
2
+ 8.02µ 2.648,
if, respectively,
0 µ 0.1, 0.1 µ 0.6,
0.6 µ 0.8, 0.8 µ 1,
and similar expressions for the remaining values λ
p
i
[v]
for i = 2, 3,4.
Finally, if we wish to aggregate these results and
obtain a single evaluation of the relative strength of
each party in the coalition formation process in ab-
stracto, i.e. without prescribing any ideological de-
gree µ to the coalition, it suffices to integrate the
multinomial value of each party with respect to µ, thus
getting
ξ
1
[v] =
Z
1
0
λ
p
1
[v]dµ 0.6333
CooperationTendenciesandEvaluationofGames
421
and, similarly,
ξ
2
[v] 0.3365, ξ
3
[v] 0.2681, ξ
4
[v] 0.1393.
Remark 5.2 An important difference between the
Shapley value assessment and the result of applying
a (multinomial or not) probabilistic value is that the
former is efficient whereas the latter, in general, is not
(Weber, 1988). For this reason we speak of relative
strength. If the results have to be applied to shar-
ing political responsibilities, they can be directly ap-
plied in the Shapley value case by efficiency, whereas
a normalization process, similar to that of the original
Banzhaf power index, is needed in the multinomial
case, by defining
Λ
p
i
[v] =
λ
p
i
[v]
π
λ
p
(v)
=
λ
p
i
[v]
jN
λ
p
j
[v]
for each i N and any v G
N
for which this nor-
malization makes sense. The normalization may of
course be applied also to the single evaluation ξ[v] ob-
tained in Step 3, giving normalized values
ξ
1
[v] 0.4598, ξ
2
[v] 0.2443,
ξ
3
[v] 0.1947, ξ
4
[v] 0.1012.
Which is therefore the meaning of the results ob-
tained in Step 3? In the same way as one accepts the
Shapley value of the game as an a priori evaluation
of the relative strength of each player in the coalition
formation bargaining, the values just obtained repre-
sent an analogous a priori evaluation of this relative
strength when the political relationships between the
parties are taken into account. The differences be-
tween our (normalized) assessment and the mere eval-
uation of the game provided by the Shapley value are
interesting: if
i
[v] = ξ
i
[v] ϕ
i
[v] for all i, then
1
[v] = 0.0431,
2
[v] = 0.0057,
3
[v] = 0.0553,
4
[v] = 0.0179.
This indicates that the political relationships in
this particular game improve party 1 strongly (around
10.34%) and party 4 very strongly (around 21.37%),
while they damage party 2 very slightly (around
2.28%) and party 3 very strongly (around 22.12%).
ACKNOWLEDGEMENTS
Research supported by Grant SGR 2009–01029 of the
Catalonia Government (Generalitat de Catalunya)
and Grant MTM 2012–34426 of the Economy and
Competitiveness Spanish Ministry.
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