as well as the location and distribution of points where
the system behaves adaptively. By means of direct
modifications in the storyboard, alternatives may be
easily checked.
Storyboards form a suitable basis for interdisci-
plinary discourse, because domain specialists, educa-
tional specialists, and system developers may take the
same document as a basis for inspection, for asking
question, for making proposals, and the like.
Note that the RDF storyboard is not only a speci-
fication of forthcoming playful interactions, but at the
same time an implementation of the system’s part in
the interaction. This system is reading in the story-
board and acting accordingly. This bears potentials
for further extensions of adaptive behavior in practice.
6 CONCLUSIONS
The project TRAST reported in the present paper is a
proper application case of game based learning in use
for quite serious purposes of learning and training.
When projects of computer supported education
are under development, a large number of aspects
have to taken into account and a wide spectrum of
needs and desires have to be satisfied. There arises
abundant evidence for the need of planning.
Storyboarding is the methodology advocated to
plan the rich manifold of potential human learners’
experiences.
In particular, the authors advocate throughout the
present paper the position that the developed story-
boards are not only design documents, but may serve
as components of the digital system anticipated.
If this is the case, the crucial problem of trans-
forming storyboards into some semantically correct
implementation disappears. The digital game system
is reading the storyboard and is interpreting the flow
of control and data specified by means of the graph
structure. Digital storyboarding is advantageous.
ACKNOWLEDGMENTS
Part of the present work has been supported by the
German Federal Office of Civil Protection and Disas-
ter Assistance (BBK).
REFERENCES
Brusilovsky, P. (1996). Methods and techniques of adap-
tive hypermedia. User Modeling and User Adapted
Interaction, 6(2-3):87–129.
Brusilovsky, P. (2001). Adaptive hypermedia. User Model-
ing and User Adapted Interaction, 11:87–110.
Brusilovsky, P. and Maybury, M. T. (2003). From adaptive
hypermedia to the adaptive web. Communications of
the ACM, 45(5):30–33.
Carey, S. (1985). Conceptual Change in Childhood. Cam-
bridge, MA, USA: The MIT Press.
Carey, S. (2000). Science education as conceptual
change. Journal of Applied Developmental Psychol-
ogy, 21:13–19.
Colasante, M. and Lang, J. (2012). Can a media annotation
tool enhance online engagement with learning? In
Helfert, M., Martins, M. J., and Cordeiro, J., editors,
4th International Conference on Computer Supported
Education (CSEDU 2012), April 16-18, 2012, Porto,
Portugal, volume 2, pages 455–464. SciTePress.
Felder, R. M. and Silverman, L. K. (1988). Learning and
teaching styles in engineering education. Engineering
Education, 78(7):674–681.
Henze, N. and Nejdl, W. (2004). A logical characterization
of adaptive educational hypermedia. New Review of
Hypermedia and Multimedia, 10(1):77–113.
Jantke, K. P. (2013). Digitale Assistenten f¨ur Sch¨uler und
Lehrer. In Thillm Jahrbuch 2013 (in print). Bad
Berka: Th¨uringer Institut f¨ur Lehrerfortbildung, Lehr-
planentwicklung und Medien.
Jantke, K. P. and Knauf, R. (2005). Didactic design
through storyboarding: Standard concepts for stan-
dard tools. In Baltes, B. R., Edwards, L., Galindo,
F., Hvorecky, J., Jantke, K. P., Jololian, L., Leith,
P., van der Merwe, A., Morison, J., Nejdl, W., Ra-
mamoorthy, C. V., Seker, R., Shaffer, B., Skliarova,
I., Sklyarov, V., and Waldron, J., editors, Proc. 4th
Intl. Symposium on Information and Communica-
tion Technologies, First Intl. Workshop on Dissemi-
nation of E-Learning Technologies and Applications
(DELTA), Cape Town, South Africa, January 3–6,
2005, pages 20–25. Computer Science Press, Trinity
College Dublin, Ireland.
Jantke, K. P. and Knauf, R. (2012). Taxonomic concepts for
storyboarding digital games for learning in context. In
Helfert, M., Martins, M. J., and Cordeiro, J., editors,
4th International Conference on Computer Supported
Education (CSEDU 2012), April 16-18, 2012, Porto,
Portugal, volume 2, pages 401–409. SciTePress.
Oppermann, R. (1965). Adaptive User Support: Ergonomic
Design of Manually and Automatically Adaptable
Software. Hillsdale, NJ, USA: Erlbaum.
Perrault, C. R., Allen, J. F., and Cohen, P. R. (1978). Speech
acts as a basis for understanding dialogue coher-
ence. Technical Report 78-5, University of Toronto,
Canada, Dept. Comp. Sci.
Thagard, P. (2012). The Cognitive Science of Science: Ex-
planation, Discovery, and Cognitive Change. Cam-
bridge, MA, USA: The MIT Press.
StoryboardingSeriousGamesforLarge-scaleTrainingApplications
655