- and the design of new interaction models between
users and content multimedia.
It is actually composed of 24 COST countries
and 6 non-european. Every year, they orga-
nize workshops on QoE as QoMEX (Quality of
Multimedia Experience). A white paper writ-
ten on QoE’s definition is available at http://
www.qualinet.eu/images/stories/whitepaper
v1.1 dag
stuhl
output corrected.pdf. More details can be found
at http://www.qualinet.eu/
5 CONCLUSIONS
This paper presented a State Of The Art (SOTA) on
QoE 3D. It describes the QoE notion and explain why
it is a matter of importance for a rapid user adoption of
3D technologies. An explanation of different evalua-
tion is described to help readers to make a good choice
in case of a new multimedia experience. A collection
of most important 3D specificities is listed to better
comprehend the parameters that influence the user’s
experience. We also describe the method to conduct
a 3D assessment to maximize the results consistency.
A brief description of national, european and inter-
national projects is done to assist the reader research
on this domain. We hope these elements will enable
each researcher to better understand the concept and
the importance of QoE in 3D multimedia.
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