with each other using a platform. Therefore, we present a set of selected patterns for
these educational levels following the features of the aforementioned methodology, in
order to cover the uneducable students’ new needs. In addition, we accompany each
pattern with the device to help each student’s performance. These attributes function
as behavioral patterns and are the following:
Motivation: This pattern performs motivation-stimulating activities for the unedu-
cable student; it activates students’ senses, their individual integration and mobility
[5] [6]. To carry out this pattern, there is a need for audio and video systems to im-
prove student’s interaction with his/her environment. This pattern must also in-
clude sensory-based actions so to stimulate reactions; while using ICTs, those
senses are: Sight (color, size, position and movement), Hearing, Touch, Smell and
Taste.
Collaboration: This pattern compliments motivation necessities towards collabo-
ration among the students and their peers, so they can learn to help each other.
Selection: The uneducable student chooses his/her own work according to the
individualized purposes and skills.
Temporization: the student establishes studying times inside the selected projects
and structures in his/her own time by performing this activity.
Feedback: The student learns by trial and error. This pattern controls the mistakes
performed by the student during the learning process. When the system detects an
error, it uses this information to plan activities to reinforce student’s learning,
based on the specific error.
Repetition: The student repeats the activity to reach a successful action and there-
fore feeling.
Daily activities: This model organizes activities related to the self- and environ-
mental care. These social skills are needed inside the system; thus, the student au-
tomatically acquires the necessary basic competences.
The system was developed using HTML5, which ensures its portability among the
different operative systems, and guarantees its maintenance.
3 Personal Assistant Design and Development
The uneducable student of an infantile course must perform a set of exercises aiding
at developing sensorial learning and peer-to-peer collaboration and learning. To sup-
port this, we have planned a scenario where the students need to work collaboratively
taking into account the developed patterns anchored in the Montessori Method. When
the student enters the systems, s/he finds a graphic user interface, which is friendly,
comfortable and attractive; it is also enhanced with a “Personal Assistant” to support
the student with his/her individual interaction with the system. This is a virtual char-
acter with capacities depending on the specific device connected to the system allow-
ing the student to easily interact, as in Figure 1.
Once the student initiates the application, the system selects the programmed ac-
tivities controlled by the teacher or the parents. After that, the student selects the
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