paths that fulfill the users in the use of the material,
and so on. This, as well as offering the possibility to
standardize the various components of the learning
environment (definite advantage to the user), it must
also meet the need of interoperability between the
different platforms, provided of course that each
feature is according to the international standard.
The use of adaptive and intelligent technologies
that add functionality to a targeted and precise
educational system, allows a specific design
approach, able to consider both communicational
and cognitive aspects and represents the functional
relationship that links these two concepts, able to
increase the benefits that these aspects can bring in
terms of learning and education, thanks to the way
they constantly check the level of knowledge of the
student, increasing transparency and personalization
of the learning environment.
6 CONCLUSIONS
The new ICT technologies in recent years have
allowed the systems of learning and education to
evolve into new forms of distance learning. In this
work we proposed a method for innovative e-
learning system based on the centrality of the studies
of human-computer interaction. In particular, we
explored the concept of usability, and we proposed a
design framework. Finally, it was presented a
sample application of e-learning system. Future
work will further deepening of the proposed
framework with the intention of developing new
mechanisms and functions related to the analysis of
usability in e-learning.
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