the Human-Robot interaction during the experiment:
Human [pointing the unseen white teddy-bear]:
“Describe this!”
Robot:: “It is white!”
Human [pointing the already seen, but reversed, yellow
box]: “Describe this!”
Robot: “It is yellow!”
Human [pointing the unseen apple]: “Describe this!”
Robot: “It is red!”
7 CONCLUSIONS
This paper has presented, discussed and validated a
cognitive system for high-level knowledge
acquisition based on the notion of artificial curiosity.
Driving as well the lower as the higher levels of the
presented cognitive system, the emergent artificial
curiosity allow such a system to learn in an
autonomous manner new knowledge about unknown
surrounding world and to complete (enrich or
correct) its knowledge by interacting with a human.
Experimental results, performed as well on a
simulation platform as using the NAO robot show
the pertinence of the investigated concepts as well as
the effectiveness of the designed system. Although it
is difficult to make a precise comparison due to
different experimental protocols, the results we
obtained show that our system is able to learn faster
and from significantly fewer examples, than the
most of more-or-less similar implementations.
Based on obtained results, it is thus justified to
say, that a robot endowed with such artificial
curiosity based intelligence will necessarily include
autonomous cognitive capabilities. With respect to
this, the further perspectives will focus integration of
the investigated concepts in other kinds of machines,
such as mobile robots. There, it will play the role of
an underlying system for machine cognition and
knowledge acquisition.
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