Knowledge-driven Game Design by Non-programmers
Iaakov Exman, Avinoam Alfia
2013
Abstract
Game extension is an entertaining activity that offers an opportunity to test new design approaches by non-programmers. The real challenge is to enable this activity by means of a suitable infrastructure. We propose a knowledge-driven approach with natural game-player concepts. These concepts, found in game ontologies, include game abstractions and rules for game moves. The approach has been implemented and tested for board games. These include tic-tac-toe as a simplest example, enabling extensions of tic-tac-toe, say to a four-by-four board and Sudoku, a single player game of a very different nature.
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Paper Citation
in Harvard Style
Exman I. and Alfia A. (2013). Knowledge-driven Game Design by Non-programmers . In Proceedings of the 4th International Workshop on Software Knowledge - Volume 1: SKY, (IC3K 2013) ISBN 978-989-8565-76-1, pages 47-54. DOI: 10.5220/0004640000470054
in Bibtex Style
@conference{sky13,
author={Iaakov Exman and Avinoam Alfia},
title={Knowledge-driven Game Design by Non-programmers},
booktitle={Proceedings of the 4th International Workshop on Software Knowledge - Volume 1: SKY, (IC3K 2013)},
year={2013},
pages={47-54},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004640000470054},
isbn={978-989-8565-76-1},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 4th International Workshop on Software Knowledge - Volume 1: SKY, (IC3K 2013)
TI - Knowledge-driven Game Design by Non-programmers
SN - 978-989-8565-76-1
AU - Exman I.
AU - Alfia A.
PY - 2013
SP - 47
EP - 54
DO - 10.5220/0004640000470054