presented research, the work on security
implementation has been limited. Taking into
account the confidentially and security needs of
using health data, the security aspects of this
implementation should be revised for real scenario
deployment.
ACKNOWLEDGEMENTS
This work was partially funded by the Spanish
Government CONSOLIDER-INGENIO 2010
Programme (Hyper Project).
REFERENCES
Adams, D. L. (1999). Develop Better Motor Skill
Progressions with Gentile’s Taxonomy of Tasks.
Journal of Physical Education, Recreation & Dance,
70(8), 35–38. doi:10.1080/07303084.1999.10605704.
Alankus, G., Lazar, A., May, M., & Kelleher, C. (2010).
Towards customizable games for stroke rehabilitation.
In Proceedings of the SIGCHI Conference on Human
Factors in Computing Systems (pp. 2113–2122). New
York, NY, USA: ACM. doi:10.1145/
1753326.1753649.
Angob, K. K., Guan, C., Sui Geok Chua, K., Ang, B.-T.,
Kuah, C., Wang, C., … Zhang, H. (2010). Clinical
study of neurorehabilitation in stroke using EEG-
based motor imagery brain-computer interface with
robotic feedback. In Engineering in Medicine and
Biology Society (EMBC), 2010 Annual International
Conference of the IEEE (pp. 5549–5552).
doi:10.1109/IEMBS.2010.5626782.
August, K. G., Guidali, M., Sellathurai, M., Jenu, S.,
Bleichenbacher, D., Klamroth-Marganska, V., …
Riener, R. (2011). A system for sensory motor
rehabilitation of the upper limb with virtual reality,
exoskeleton robot, and real objects. In Technologies
for Practical Robot Applications (TePRA), 2011 IEEE
Conference on (pp. 54–63). doi:10.1109/
TEPRA.2011.5753482.
Bobath, B. (1990). Adult hemiplegia: evaluation and
treatment. Butterworth-Heinemann Oxford.
Brienza, D. M., & McCue, M. (2013). Introduction to
Telerehabilitation. In S. Kumar & E. R. Cohn (Eds.),
Telerehabilitation (pp. 1–11). Springer London.
Retrieved from http://dx.doi.org/10.1007/978-1-4471-
4198-3_1.
Burke, J. W., McNeill, M. D. J., Charles, D. K., Morrow,
P. J., Crosbie, J. H., & McDonough, S. M. (2010).
Augmented Reality Games for Upper-Limb Stroke
Rehabilitation. In Games and Virtual Worlds for
Serious Applications (VS-GAMES), 2010 Second
International Conference on (pp. 75–78).
doi:10.1109/VS-GAMES.2010.21.
Cano-de-la-Cuerda, R., Molero-Sánchez, A., Carratalá-
Tejada, M., Alguacil-Diego, I. M., Molina-Rueda, F.,
Miangolarra-Page, J. C., & Torricelli, D. (2012).
Teorías y modelos de control y aprendizaje motor.
Aplicaciones clínicas en neurorrehabilitación.
Neurología, (0), -. doi:10.1016/j.nrl.2011.12.010.
De Mauro, A., Carrasco, E., Oyarzun, D., Ardanza, A.,
Frizera-Neto, A., Torricelli, D., … Florez, J. (2012).
Advanced Hybrid Technology for Neurorehabilitation:
The HYPER Project. In T. Gulrez & A. Hassanien
(Eds.), Advances in Robotics and Virtual Reality SE -
4 (Vol. 26, pp. 89–108). Springer Berlin Heidelberg.
doi:10.1007/978-3-642-23363-0_4.
Hilton, D., Cobb, S., Pridmore, T., Gladman, J., &
Edmans, J. (2011). Development and Evaluation of a
Mixed Reality System for Stroke Rehabilitation. In S.
Brahnam & L. Jain (Eds.), Advanced Computational
Intelligence Paradigms in Healthcare 6. Virtual
Reality in Psychotherapy, Rehabilitation, and
Assessment (pp. 193–228). Springer Berlin
Heidelberg. doi:http://dx.doi.org/10.1007/978-3-642-
17824-5_10.
Hocine, N., & Gouaich, A. (2011). Therapeutic games’
difficulty adaptation: An approach based on player's
ability and motivation. Computer Games (CGAMES),
2011 16th International Conference on.
doi:10.1109/CGAMES.2011.6000349.
Hocoma. (2013). Armeo Spring. Retrieved from
http://www.hocoma.com/products/armeo/armeospring/.
InMotion. (2013). InMotion Robots for Rehabilitation.
Retrieved from http://interactive-motion.com/.
Krakauer, J. W. (2006). Motor learning: its relevance to
stroke recovery and neurorehabilitation. Current
Opinion in Neurology, 19(1). Retrieved from
http://journals.lww.com/co-neurology/Fulltext/2006/
02000/Motor_learning__its_relevance_to_stroke_reco
very.14.aspx.
Ma, S., Varley, M., Shark, L., & Richards, J. (2010). EMG
Biofeedback Based VR System for Hand Rotation and
Grasping Rehabilitation. In Information Visualisation
(IV), 2010 14th International Conference (pp. 479–
484). doi:10.1109/IV.2010.73.
Maclean, N., Pound, P., Wolfe, C., & Rudd, A. (2000).
Qualitative analysis of stroke patients’ motivation for
rehabilitation. BMJ, 321(7268), 1051–1054.
doi:10.1136/bmj.321.7268.1051.
McKay, J., Mensah, G. A., & Greenlund, K. (2004). The
atlas of heart disease and stroke. World Health
Organization.
Murray, C. D., Pettifer, S., Howard, T., Patchick, E. L.,
Caillette, F., Kulkarni, J., & Bamford, C. (2007). The
treatment of phantom limb pain using immersive
virtual reality: Three case studies. Disability and
Rehabilitation, 29(18), 1465–1469. doi:10.1080/
09638280601107385.
Oboe, R., Daud, O. A., Masiero, S., Oscari, F., & Rosati,
G. (2010). Development of a haptic teleoperation
system for remote motor and functional evaluation of
hand in patients with neurological impairments. In
Advanced Motion Control, 2010 11th IEEE
VirtualArmRepresentationandMultimodalMonitoringfortheUpperLimbRobotAssistedTeletherapy
79