The Differential Effect of the Evolving Game Status in the Passing
Sequences of Top-Level European Football Teams
P. Paixão
1
, J. Sampaio
2
and R. Duarte
3
1
Escola Superior de Educação, Instituto Politécnico de Beja, Beja, Portugal
2
Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal
3
Spertlab, Ciper, Faculdade de Motricidade Humana, Universidade Técnica de Lisboa, Lisboa, Portugal
1 OBJECTIVES
In recent years there have been several studies
seeking to understand how contextual variables such
as game location, the level of the opponent and the
evolving game status typically influence football
teams’ performances. Usually, investigations
examine the effects of these situational variables on
physical/conditioning, technical, tactical and mental
performance in football (Taylor et al., 2008). The
evolving game status (winning, losing or drawing) is
one of the most relevant situational variables
influencing performance in Association Football
(Lago, 2009). Hughes and Reed (2005) reported that
game status affected the frequency of shots, with
less incidence of shots associated to losing status.
On the other hand, other studies demonstrated that
ball possession depends on the evolution of the
score-line, with teams having greater possession
when they are losing compared to when they are
winning or drawing (Lago et al. 2007, 2009).
However, some studies have highlighted the
importance to consider and examine each team
individually since their different identities may
moderate the impact of the situational variables
(Hughes and Reed, 2005; Collet, 2013). The purpose
of this study was to examine the differential effect of
the evolving game status in the passing sequences
leading to a shot at goal, of four top-level European
association football teams.
2 METHODS
A total of 20 matches of the final stage of UEFA
Champions League (2008-2009) were analysed and
222 passing sequences from 4 different teams (FC
Barcelona, Manchester United FC, Chelsea FC,
Arsenal FC) were selected for further analysis. As
inclusion criteria, all the passing sequences that
ended with a shot at goal were selected in order to
capture the way how each team created goal-scoring
opportunities. These teams were selected as the most
successful ones since them reached the semi-finals
of the competition. The dependent variable studied
in each sequence was the number of passes per shot
ratio (Hughes and Franks, 2005; Collet, 2013). For
each team, the passing sequences were distributed
by winning, losing and drawing game episodes.
We performed an automatic cluster classification
analysis (Two Step cluster) with the overall data,
which allowed identifying three groups of passing
sequences divided by their substantial differences.
Secondly we applied another automatic cluster
classification (Two Step Cluster) to identify
differences within each game status and to compare
for differences between groups of long and short
sequences. Finally we applied the Chi-square test
with contingency tables (between -1.5 and 1.5)
comparing the four teams with the evolving game
status.
3 RESULTS
The results revealed that Barcelona was the team
with large number of passing sequences, while
Chelsea showed the lowest total number of passing
sequences. When teams were losing there was a
tendency for an absence of short passing sequences,
while winning teams increased the relative number
of these short sequences. Data also revealed
important differences between teams, with
Barcelona and Manchester United showing superior
capacity to increase retention of possession when
drawing than when winning.
Paixão P., Sampaio J. and Duarte R..
The Differential Effect of the Evolving Game Status in the Passing Sequences of Top-Level European Football Teams.
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2013 SCITEPRESS (Science and Technology Publications, Lda.)