2.3 Communication in a Social Context
With a more social approach, Hetzroni and Tannous
(2004) (Hetzroni and Tannous, 2004) investigated the
possibility of enhancing communication functions of
children with autism, using software developed by
them. They focused on delayed echolalia, immediate
echolalia, irrelevant speech, relevant speech, and
communicative initiations. The software showed
animations of daily routines, and in each one an
animation of an adult asking a question related
with the current routine. After the child selects the
response from a given list, an animation is shown
with the results of the selected answer. The results
were positive, evidencing a decrease in delayed
echolalia, in immediate echolalia, and in irrelevant
speech, together with an increase in relevant speech
communication initiations. Also, this study showed
that children were able to transfer the knowledge
from the experimental settings to their real world rou-
tines. Over time, children train all possible situations,
repeating already trained scenarios, which may lead
to a decline in their interest and communication skills.
Woodcock and Woolner (2007) (Woodcock and
Woolner, 2007) describe a low cost and user-tuned
polysensory environment developed for children with
ASD; their work, called inserted in Project Spectrum,
which tries to engage children with ASD in using
digital technologies. This project has several modules
that try to address the whole triad of impairments, by
providing a set of predefined interactive activities that
are considered to be engaging for children with ASD.
It has the concern of including fun and engaging
content, leading children to actively seek the use of
the software. Using interactive activities, the authors
want to provide children with opportunities to com-
municate and encourage spontaneous vocalizations.
One of the drawbacks of this project is the fact that
it requires a demanding experimental setup: video
cameras for motion tracking, a microphone, lights,
a projector, speakers, and a computer. This setup
can be very expensive, it requires tutors to learn an
extensive set of skills to use it, and it doesn’t provides
implified modules for message exchange between
users.
Devised as a more practical approach, De Leo and
Leroy (2008) (De Leo and Leroy, 2008) use a
smartphone as a mean to enhancing communication
and social skills. They developed a tool called
PixTalk
1
, which gives the possibility of choosing
from any image placed in the program (that can be
customized according to the user’ interests), write
1
http://www.communicationautism.com
a message, and send it to another user. This is a
conceptually approach when compared to ours, since
they try to meet the interests and preferences of
the users and let them communicate in the way in
which they feel more comfortable with. This project
evolved to a commercial tool called I Click I Talk
2
and currently has more features than the one used
in the study. We were not able to have access to the
results of this study, but since a similar approach was
followed, we thought that was important to make a
reference. Despite the message functionality being
similar, it still lacks all the other functionalities and
ease of content access and customization, like videos
or images to help motivate tool usage and sharing
preferences.
Thinking more specifically in a classroom envi-
ronment and its requirements, often forgotten in these
studies, Hirano et al. (2010) (Hirano et al., 2010)
developed vSked, an interactive and collaborative
visual scheduling system, designed for elementary
school classrooms. They define a visual schedule
as a set of pictures or words that cues someone to
engage in a sequence of activities. They tested it as a
timetable with all the children’s activities during the
day, and each entry on the timetable had an animation
associated with that activity. Each student received
a notification in their personal devices indicating a
location of that activity, or a set of choices for the
child to choose the right location. It also provided
help when the child chose the wrong answer, or just
didn’t answer. When the answers were correct, chil-
dren were rewarded with animations of their liking.
The acceptance in the classroom was good both by
the children and staff, which reported reductions
in the effort required to use visual supports. The
results were also positive, showing that the children
have interest in using the system, and reached an
increase in communication and social interactions
in the classroom. But despite proving to be a useful
tool, it has a different purpose, and doesn’t enable the
children to communicate directly with their peers, or
visualize their favorite content.
Ohene-Djan (2010) (Ohene-Djan, 2010) de-
veloped Winkball, a new Internet-based video
messaging and broadcasting technology, designed to
support the teaching of oral and visual communica-
tion skills in schools. Despite not targetting children
with ASD, the author believes that the technology
can also be beneficial for this population, since
the use of media is usually perceived as interest-
ing and motivating. The author doesn’t show any
2
http://www.iclickitalk.com
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