Figure 10: Trajectories of the moving wrist for the two per-
sons on our estimation projected in the XZ plane during the
four quarters of the sequence S
3
. The two arms often over-
lap in the recorded 2D image but they are correctly tracked
in the 3D space.
turbs the movement estimation of each target. Con-
sequently, we have displayed the evolution over time
of the 3D location of the wrists (well-descriptive of
the arm movement) of the two persons in sequence S
3
(figures 9 and 10). We notice that the method keep
tracking the arm regularly in case of occlusion and
that the two trajectories have independant evolutions.
5 CONCLUSIONS
In this paper we have proposed a new 3D track-
ing method based on the well known particle filter
method. To be efficient in the particular case of the
top view, the new Asus camera records the depth and
color cue. Then we have introduced a particle filtering
where the elements of the state vector are weighted
separately but linked by the complete 3D model. Ex-
perimental results show that this part-based process
improves the efficiency of the tracking. The resulting
application is real time and works for multi-person
tracking by the application of the exclusion principle.
The color of the skin visible for the hands is well
descriptive of the human class. The detection of the
hands could constraint the model in future works and
reduce the number of degrees of freedom. Then, the
tracking is only the first step of the human behav-
ior. Our method could be introduced in an action
recognition process. A camera pose estimation (Di-
dier et al., 2008; Ababsa and Mallem, 2008; Ababsa,
2009) could insert our work in a Augmented Real-
ity context with a moving camera. Finally a coupled
tracking and segmentation method would give more
information for the following of the processing and
prevent wrong estimations of each of the two treat-
ments.
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