achieved on a relatively small database. Nevertheless,
we believe that the results presented here show how
quadruped data can be used in the context of data-
driven animation. Therefore, one of the most impor-
tant steps for further work is the creation of an en-
larged motion capture database, to cover more types
of gait and other typical exercises. With such type
of data at hand, more sophisticated techniques for ac-
tion recognition might be applied and compared in a
reasonable manner. The motion reconstruction sce-
nario might be extended to more complex scenarios,
we have presented here results on a static camera with
an object that is moving on a treadmill only. A re-
construction of motion sequences from a riding the-
ater based on single video is one of our future goals.
In this scenario, the types of motions are less re-
stricted as compared to the current treadmill scenario.
The skeleton representation of quadruped might be
computed and helpful in the process of full body
quadruped motion reconstruction. Another possible
strand of research is the reconstruction of full-body
movements based on accelerometer readings in out-
door scenarios. Another important step is the record-
ing of other species in order to derive more general
models of quadruped motion from such kind of data.
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