6 DISCUSSION
AND CONCLUSIONS
Because this system used the sense of excitement of
video viewers, the avatars did not demonstrate
behaviours when users did not feel excited while
watching videos. Therefore, sharing emotional
excitement made no sense in this case. We do not
become excited in the real world when we watch
boring videos with friends or family. Therefore, this
case was not a problem because our goal was to
offer experiences like those in the real world.
ExciTube was useful for users who wanted to watch
videos with others.
This system had a problem in that users may get
excited by stimulation that is not related to the
videos. This was confirmed in the demonstration.
However, it is thought that a user watching a
webvideo alone receives almost no outside
stimulation. Additionally, we thought that outside
stimulation would not excite users because they
were concentrating on watching a video they chose
themselves.
We provided experiences on the web in this
study as those found in the real world such as when
watching movies with friends or family members.
We conducted an experiment to achieve this by
using the emotional excitement of users when they
were watching webvideos. As a result of the
experiment, a correlation was found in the relation
between emotional excitement and webvideos. We
developed ExciTube that could feel the presence of
others and provide evidence that a user could feel
the emotional excitement of others from SCR
values. This system used avatars that represented the
user and other users, which were displayed on a
video screen. People felt the presence of others
through the avatars. The avatars’ behaviours
reflected the emotional excitement of users and this
was shared when they watched the videos on their
own. The users’ emotional excitement was measured
from their SCRs. We demonstrated ExciTube at our
laboratory and at CEDEC to investigate its
usefulness. The demonstration revealed the positive
effects of participants sharing their emotional
excitement in webvideo experiences.
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