cultural heritage spaces, including Conimbriga. As
an example, Eduardo Barragán presents on his
personal page (http://italicaromana.blogspot.pt/)
excerpts from videos with a possible reconstruction
of the city of Conimbriga, namely the Insula do vaso
fálico. There are several apparent problems in the
architectural model chosen, namely those of
Pompeii/Herculaneum, breaking down, in our view,
the historical realism desirable that must take into
account the particularities of the local architectures.
Another Roman site propitious to being virtually
rebuilt is Bracara Augusta (Bernardes et al., 2000)
and (Bernardes and Martins, 2003). These, despite
representing fundamental resources for research and
being extremely important for raising cultural
heritage consciousness, lack reality quality for
today’s standards.
Regarding the acquisition of three-dimensional
archaeological structures there are several tools
available for the task. For instance, in wide exterior
environments, the DeltaSphere 3000 time-of-flight
laser scanner (3rdTech, 2000), used by some police
departments by the forensics team to scan crime
scenes, which uses readings from infrared lasers
combined with digital photographs, in order to
acquire textures. However, despite its good results it
is quite a slow process (Zhu et al., 2007). Another
solution is the Metric Vision LR200 Laser Scanner
which was the first device that combines software
acquisition by radar, laser and 3D. It was used in the
famous case of the “Plastico di Roma antica” (Guidi
et al., 2005) acquisition. Despite being a large model
in size it was tiny in detail and high on price.
To acquire smaller objects the NextEngine Multi-
Laser 3D Scanner (NextEngine, 2001) can be
considered a good solution, since it as several
advantages in recreating textures and colours of
objects, thus capturing an accurate picture of the real
object. Though, it has some drawbacks, such as the
high price and the fact that it needs a specific
scenario with a swivel base. This base has to run at a
constant speed, making the procedure very time
consuming.
There is also another type of device that allows
three-dimensional acquisitions at a significantly
reduced cost when compared with the
aforementioned solutions: the Microsoft Kinect
TM
.
This piece of hardware was originally aimed at the
game industry, designed for the Xbox 360
TM
video
game console. It allows interaction in a human
natural way (PrimeSense, 2013), but due to its
capabilities when it comes to capturing geometric
data, proved to be an asset in the process of
acquiring three dimensional objects. A
demonstration of the potential of the Kinect in three-
dimensional modelling of an indoor environment
may be observed in the work of (Henry et al., 2010).
Indeed, the potential of this equipment and its
growing popularity in a number of areas beyond the
video games led to the emergence of a new version,
called Kinect for Windows, largely identical to the
console model but with significant improvements in
catchment details on objects of small size (Pheatt
and McMullen, 2012).
The solution presented in this paper uses the first
version of the Kinect sensor, available at a relatively
low cost. However, the launch of the second version
of this device, the Kinect 2, is already planned by
Microsoft's. Amongst other features it will have a
resolution of 1080p (instead of the 480p from the
previous version). It is expected that with a few
adjustments the ConimbrigaCG, a small tool which
was developed to capture Conimbriga’s artefacts,
and using the soon to be released Kinect SDK 1.8 (a
free development kit developed for this version of
the Kinect sensor (Microsoft, 2011)), acquisitions
will become much more accurate due to the
improved depth perception of the new sensor.
When it comes to be able to interactively create
and control three-dimensional scenes, these may be
produced using specific modelling software.
However, some have high costs, not only monetary
but also associated with the learning time necessary
to master the software.
Table 1
compares some of the most frequently
used modelling software available in the market.
For this work Blender was chosen, since it is a
free open-source software that was created as an
alternative to high priced programs currently on the
market. Blender is in constant development since
1995 and currently provides many features matching
some of the main market competitors.
Finally, the representation of three-dimensional
models of cultural heritage sites through the Internet,
particularly Roman structures, has also been
highlighted by several authors. For example,
(Gonçalves and Mendes, 2003) and (Silva and
Gonçalves, 2004) present an interesting approach to
provide relatively realistic environments, with
special emphasis on the small size of the models,
using one of the popular standards at that time,
VRML. However, it was necessary to install a
specific plugin.
The solution presented in this paper to display
the three-dimensional heritage models is based on
HTML5 and WebGL and, for this reason, it only
requires a HTML5 compatible browser.
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