![](bg8.png)
Chaouachi, M., Frasson, C. 2010. ‘Exploring the
relationship between learner EEG mental engagement
and affect’. International Conference on ITS, pp.291-
293.
Dempsey, J. V., and Johnson, R. B., 1998. ‘The
development of an ARCS gaming scale’, Instructional
Psychology, 25, (4), pp. 215-221.
Derbali, L., Frasson, C. 2012. ‘Exploring the effects of
Prior Video-Game Experience on Learner's Motivation
during Interactions with HeapMotiv’. International
conference on ITS, Greece. pp129-134.
Derbali, L., Ghali, R., Frasson, C. 2013. ‘Assessing
Motivational strategies in Serious Games using
Hidden Markov Models’, The 26th International
FLAIRS conference.
D'Mello, S., and Graesser, A., 2009. ‘Automatic Detection
of Learner's Affect From Gross Body Language’,
Applied Artificial Intelligence, 23, (2), pp. 123-150.
Freeman, F. G., Mikulka, P. J., Prinzel, L. J., and Scerbo,
M.W., 1999. ‘Evaluation of an adaptive automation
system using three EEG indices with a visual tracking
task’, Biol Psychol, 1999, 50, (1), pp. 61-76.
Garris, R., Ahlers, R., Driskell, J. E., 2002. ‘Games,
motivation, and learning: a research and practice
model’, Simulation & Gaming, 33, (4), pp. 441-467.
Gunter, G. A., Kenny, R. F., and Vick, E. H., 2006. ‘A
case for a formal design paradigm for serious games’,
International Digital Media & Arts Association, 3, (1),
pp. 93-105.
Huang, W. H., Huang, W. Y., and Tschopp, J. 2010.
‘Sustaining iterative game playing processes in
DGBL: The relationship between motivational
processing and outcome processing’, Comput. Educ.,
55, (2), pp. 789-797.
Johnson, W. L., Wu, S., 2008. ‘Assessing Aptitude for
Learning with a Serious Game for Foreign Language
and Culture’, in Editor (Eds.): ‘Book Assessing
Aptitude for Learning with a Serious Game for
Foreign Language and Culture’, pp. 520-529.
Johnson, W. L., Vilhjalmsson, H., and Marsella, S.,
2005.‘Serious Games for Language Learning: How
Much Game, How Much AI?’. Proc. of the conference
on AIED.
Keller, J. M., 1987. ‘Development and use of the ARCS
model of motivational design’, Journal of
Instructional Development, 10, (3), pp. 2-10.
Keller, J. M., 2010. ‘Motivational Design for Learning and
Performance: The ARCS Model Approach’ (Springer,
2010. 2010).
Malone, T. W., Lepper, M. R., 1987. ‘Making learning
fun: A taxonomy of intrinsic motivations for learning’,
in Snow, R. E., and Farr, M. J. (Eds.): ‘Aptitude
learning and instruction’, pp. 223-253.
Picard, R. W., Vyzas, E., and Healey, J., 2001. ‘Toward
machine emotional intelligence: analysis of affective
physiological state’, Pattern Analysis and Machine
Intelligence, IEEE Transactions on, 23, (10), pp.
1175-1191.
Pope, A. T., Bogart, E. H., and Bartolome, D. S.,
1995.‘Biocybernetic system evaluates indices of
operator engagement in automated task’, Biological
Psychology, 1995, 40, (1–2).
Prensky, M., 2001: ‘Digital Game-Based Learning’ , New
York: McGraw Hill.
Prendinger, H., and Ishizuka, M., 2005. ‘The Empathic
Companion: A Character-Based Interface That
Addresses Users' Affective States’, Applied Artificial
Intelligence: An International Journal, 19, (3), pp.
267-285.
Rebolledo-Mendez, G., Luckin, R., and Boulay, B., 2011.
‘Designing Adaptive Motivational Scaffolding for a
Tutoring System’, in Calvo, R.A., and D'Mello, S.K.
(Eds.): ‘New Perspectives on Affect and Learning
Technologies’, Springer New York.
Ryan, R. M., Rigby, C., and Przybylski, A., 2006. ‘The
motivational pull of video games: A self-
determination theory approach’, Motivation &
Emotion, 30, (4), pp. 344-360.
Stytsenko, K., Jablonskis, E., Praham, C., 2011.
‘Evaluation of consumer EEG device Emotiv EPOC’,
MEi:CoSci Conferences 2011, Ljubljana.
Tychsen, A., Hitchens, M., and Brolund, T., 2008.
‘Motivations for play in computer role-playing
games’: ‘Proceedings of the 2008 ACM Conference on
Future Play’, pp. 57-64.
Vicente, A., and Pain, H., 2002. ‘Informing the detection
of the students' motivational state: an empirical
study.’. Proc. Proceedings of the 6th International
Conference on ITS, Biarritz, France and San Sebastian,
Spain, June 2-7.
Whitton, N., 2007.‘Motivation and computer game based
learning’, Proceedings of the Australian Society for
Computers in Learning in Tertiary Education,
Singapore.
MotivationalStrategiestoSupportEngagementofLearnersinSeriousGames
525