unlimited project scenarios that can be simulated,
and, therefore, played.
To sum up, along this paper we have shown how
ProDec is a flexible tool, covers the levels of
Bloom’s taxonomy, allows players to take contact
with all the lifecycle of a project and helps
professors to assess learner's skills, overcoming the
weaknesses identified in current proposals,
answering to our first research question. Besides, we
have analyzed how ProDec reaches the six levels of
Bloom's taxonomy by analyzing the player’s
behavior ProDec demands at its different lifecycle
stages, answering, this way, our second research
question.
Our aim is to create a tool to support the
effective practical training of the processes of
software project management. We believe that this
kind of tool is needed to prepare the new
practitioners for their professional life in the best
possible way. For this reason, we are currently
working to improve the features of ProDec to
increase learners' soft skills such as project
leadership, motivation, engagement and
competitiveness. To achieve these goals, we are also
studying the benefits of integrating our game with
social networks and adopting gamification strategies
for enriching the learning process.
Moreover during the first semester of 2014 the
tool is being evaluated with real learners. The
lessons learnt from this process will be used to
measure the effectiveness of the learning and
assessment processes when using ProDec and to
improve the game.
ACKNOWLEDGEMENTS
This work has been partially supported by the
Spanish Ministry of Science and Technology with
ERDF funds under grant TIN2010-20057-C03-03.
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