how to provide some information in our application.
The knowledge acquired with our virtual environment
is transferable in a real STA-R
R
.
5 CONCLUSION AND FUTURE
WORKS
STAGO wanted to use virtual reality and virtual envi-
ronments for training for their biomedical diagnostic
devices. Thereby, we proposed a training application
for a STAGO instrument called VIRTUALANALYZER.
This enabled us to verify the quality of the learning
during a training based on this application and also to
check if the knowledge is transferable in a real envi-
ronment. Therefore, our work met the objectives de-
fined by STAGO. However, the conducted experiment
did not enable to verify the contribution of our model
on the learning. Indeed, the experiments are based on
the application rather than a complex ITS behavior.
This is why we would like to evaluate, in the future,
the contribution of the ITS with a complex behavior
(like the PEGASE one) on the application VIRTUAL-
ANALYZER. We also pointed out that the language
ergonomic for describing the pedagogical scenarios
is not intuitive for the trainer. Although the interface
is graphical and formalized, the fact that it relies on
UML concepts does not help the ergonomic and does
not facilitate its use by domain trainers. Finally, the
long-term goal for STAGO would be to deploy this
work to their whole range of instruments.
REFERENCES
Ailiya, Shen, Z., and Miao, C. (2010). An emotional agent
in virtual learning environment. In Transactions on
Edutainment IV, LNCS 6250, pages 22–33.
Bloom, B. (1956). Taxonomy of educational objectives. In
Educational Researcher, volume 1.
Bloom, B. (1984). The 2 sigma problem: The search for
methods of group instruction as effective as one-to-
one tutoring. In Educational Researcher, volume 13,
pages 3–16.
Dos Santos, C. T. and Osorio, F. S. (2004). Integrating in-
telligent agents, user models, and automatic content
categorization in a virtual environment. In ITS 2004,
LNCS 3220, pages 128–139.
El-Kechai, N. and Despr
`
es, C. (2007). Proposing the un-
derlying causes that lead to the trainee’s erroneous
actions to the trainer. In EC-TEL : European Con-
ference on Technology Enhanced Learning, volume
4753, pages 41–55.
Ferraris, C., Lejeune, A., Vignollet, L., and David, J.-P.
(2005). Mod
´
elisation de sc
´
enarios p
´
edagogiques col-
laboratifs. In Conf
´
erence EIAH.
Gu
´
eraud, V., Adam, J.-M., Pernin, J.-P., Calvary, G.,
and David, J.-P. (2004). L’exploitation d’objets
p
´
edagogiques interactifs
`
a distance : le projet
FORMID. STICEF, 11:103–163.
Koedinger, K. R., Aleven, V., Heffernan, N., McLaren, B.,
and Hockenberry, M. (2004). Opening the door to
non-programmers: Authoring intelligent tutor behav-
ior by demonstration. INTELLIGENT TUTORING
SYSTEMS Lecture Notes in Computer Science, Vol-
ume 3220/2004:7–10.
Koedinger, K. R. and Heffernan, N. (2003). Toward a rapid
development environment for cognitive tutors. In in
Proceedigns of the International Conference on Arti-
ficial Intelligence in Education, pages 455–457. IOS
Press.
Koper, R. (2001). Modeling units of study from a pedagog-
ical perspective. In Educational Technology Expertise
Centre, Open University of the Netherlands.
Koper, R., Olivier, B., and Anderson, T. (2003). Ims learn-
ing design information model. In IMS Global Learn-
ing Consortium.
Marion, N., Querrec, R., and Chevaillier, P. (2009). Inte-
grating knowledge from virtual reality environments
to learning scenario models. a meta-modeling ap-
proach. In International conference of computer sup-
ported education, pages 254–259.
Mikropoulos, T. and Natsis, A. (2010). Educational vir-
tual environments: A ten-year review of empirical re-
search (1999-2009). In Computer and Education, vol-
ume 56, pages 769–780. Elsevier.
Murray, T., Blessing, S., and Ainsworth, S. (2003). Author-
ing Tools for Advanced Technology Learning Envi-
ronments: Towards cost-effective adaptive, interactive
and intelligent educational software. Kluwer Aca-
demic Publishers.
Okutsu, M., DeLaurentis, D., Brophy, S., and Lambert, J.
(2012). Teaching an aerospace en- gineering design
course via virtual worlds: A comparative assessment
of learning outcomes. In Computer and Education,
volume 60, pages 288–298. Elsevier.
Querrec, R., Vallejo, P., and Buche, C. (2013). MAS-
CARET: creating virtual learning environments from
system modelling. In Engineering Reality of Virtual
Reality (ERVR’13), volume 8649, pages 8649–04, San
Francisco. SPIE.
Rickel, J. and Johnson, W. L. (1998). Steve: A pedagog-
ical agent for virtual reality. In Second International
Conference on Autonomous Agent, pages 332–333.
Sanchez, L. and Imbert, R. (2007). An agent-based adapt-
able and configurable tutoring module for intelligent
virtual environments for training. In Edutainment
2007, LNCS 4469, pages 499–510.
Shi, R. and Lu, P. (2006). A multi-criteria programming
model for intelligent tutoring planning. In KES 2006,
Part I, LNAI 4251, pages 780–787.
Sorensen, B. and Ramachandran, S. (2007). Simulation-
based automated intelligent tutoring. In Human Inter-
face, Part II, HCII 2007, LNCS 4558, pages 466–474.
Suebnukarn, S. and Haddawy, P. (2007). Comet: A col-
laborative tutoring system for medical problem-based
learning. IEEE Intelligent Systems, 22(4):70–77.
APedagogicalScenarioLanguageforVirtualLearningEnvironmentbasedonUMLMeta-model-ApplicationtoBlood
AnalysisInstrument
307