will empower small and medium-sized firms and
individual entrepreneurs. Launching novel products
will become easier and cheaper. Communities
offering 3D printing and other production services
that are a bit like Facebook are already forming
online—a new phenomenon which might be called
social manufacturing. Things will be made
economically in much smaller numbers, more
flexibly and with a much lower input of labour,
thanks to new materials, completely new processes
such as 3D printing, easy-to-use robots and new
collaborative manufacturing services available
online. The wheel is almost coming full circle,
turning away from mass manufacturing and towards
much more personalised production. According to
the ActionPlanT project vision (ActionPlanT) for
future manufacturing – ‘Manufacturing 2.0’, future
ICT-enabled manufacturing will be:
1. On-demand: To sustain market share and
create employment opportunities,
Manufacturing 2.0 should accommodate
changing demands from a new customer base
and deliver customised products on-demand.
2. Optimal: European enterprises need to be able
to produce products with superior quality, high
security and durability and, at the same time,
competitively priced compared to products
from emerging markets.
3. Innovative: Faster introduction of collective
innovation is one of the three key growth
factors together with human capital and
infrastructures. Innovative thinking, design and
manufacturing will lead the way to
sovereignty, independence and growth of
European manufacturing.
4. Green: Manufacturing is responsible for
significant energy use and consumption of
natural resources. Manufacturing 2.0 needs
focused initiatives to reduce energy footprints
on shop floors and increase awareness of end-
of-life (EoL) product use.
5. Human-centric: Manufacturing 2.0 will
evolve from being perceived as production
centred to human centred with greater
emphasis on generating core value for human
stakeholders. Future plants should be more
accommodating towards the needs of the
European workforce and consider them an
integral stakeholder.
Moreover, since the manufacturing process, in a
broad sense, becomes more and more complex, a big
number of complementary roles will be necessary
within the Factories of the Future, such as:
Virtual enterprise: Supply chain engineers;
Forecasting: Business analyst and data
scientists;
Multi technology product: Industrial
engineers;
Quality: Quality managers;
More complex manufacturing technologies:
Process engineers and planners;
Energy: Energy managers.
In spite of the constant innovation pushing
manufacturing forward, the lack of awareness by
mainstream society implies that young talent does
not choose a career in manufacturing contributing to
a serious shortage of skilled labour. Reaching out to
the young talent is the focus of the ManuSkills
European project, studying the effectiveness of
innovative delivery mechanisms such as serious
games and teaching factory, supported by the use of
social media augmented by gamification.
The paper is organised as follows: in section 2
the main concepts and project objectives are
presented. In section 3 we present the approach we
will follow to develop the concepts, implement them
in an appropriate platform. In section 4 we present
the expected impact to be created by the project
actions, achievements and results.
2 CONCEPTS AND PROJECT
OBJECTIVES
ManuSkills aims to study how best to reach the
young talent using an ICT framework to address all
three stages of the young talent pipeline (i.e.
children, teenagers, young people), where in the
early stages the focus will be to raise awareness
about manufacturing to concerned stakeholders, then
to make manufacturing education more attractive to
young talent, whilst in the later stages the focus will
be to facilitate transformative deep learning of
individuals, with reduced time-to-competence. The
resulting ManuSkills ICT framework is captured in
Figure 1 where the triangle of parents, youth and
teachers access the framework over their preferred
device.
The learning content on the platform is packaged
as learning objects provided by both educational
institutions and industry, which are delivered using a
wide range of mechanisms, such as teaching factory,
serious games, webinar, video player and mobile
apps. ManuSkills will benefit from existing
pedagogical material from within the consortium
and study the effectiveness along with the impact on
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