tion practices among students and faculty members,
building annotation ecosystems: Columbia (Bosse-
witch and Preston, 2011), Stanford (Pea et al., 2004)
and Harvard.
All these challenges share common concerns.
First, mobile phones and tablets have become impor-
tant platforms for consulting various resources, and
among them, pedagogical resources. It is important to
propose the most complete experience on annotation-
enhanced e-learning platforms on all devices, and es-
pecially on mobile ones, which have important con-
straints in terms of display size and general capacity.
Second, copyright and licensing issues are even more
stringent, since they concern not only the video doc-
ument (which has to be shareable to allow collabora-
tive work), but also the produced annotations. Clear
licenses for this additional data should be specified,
hopefully with a bias towards openness and reuse.
Eventually, the question of accessibility - mainly for
sensory deficiencies - has to be considered as video
annotations are clearly a means to provide a better
level of accessibility to video content (Encelle et al.,
2011).
We have proposed four classes of scenarios il-
lustrating how video annotations can be used in e-
learning contexts. To evaluate in what measure these
scenarios are feasible or already present, we have re-
viewed a number of e-learning platforms (focusing on
MOOCs) and tools, in order to identify existing anno-
tation features. It appears that if some support already
exists, there is still plenty of room to efficiently imple-
ment the scenarios that go beyond simple active read-
ing, and a number of challenges related to video an-
notation still remain. These challenges should be ad-
dressed in future versions of e-learning systems, and
we will tackle some of them in our future work on the
COCo platform
4
.
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