Psychological Effect of Robot Interruption in Game
Mitsuharu Matsumoto
1
and Hiroyuki Yasuda
2
1
Department of Informatics, The University of Electro-communications, 1-5-1, Chofugaoka, Chofu-shi, Tokyo
2
Department of Human-communications, The University of Electro-communications, 1-5-1, Chofugaoka, Chofu-shi, Tokyo
Keywords: Human-robot Interaction, Psychological Study, Effect of Robot Interruption.
Abstract: In this paper, we report psychological effect of robot interruption on human. Although many robots are
developed to help people in daily life, such robots sometimes make users live a reactive life. On the contrary,
some researchers developed robots that depend on users. These types of robots require users’ assists to do
their tasks and users need to be active due to its dependence like children. Children not only require our help
to do their tasks but also interrupt us. In spite of their interruption, people come to like children and would
like to interact with children. To achieve long-term interaction between human and robot, we expect that
adequate interruption to users may have some merits rather than helping users at all times. To investigate
our hypothesis, we developed two types of robot and designed a simple game with the robots. Throughout
the experiments, users have stronger motivation to interact with robot that interrupted users than the robot
that did not interrupt them.
1 INTRODUCTION
Recently, a lot of robots are developed to support
our daily life such as housework and navigation
(Hiroi et al., 2003, Iwata and Sugano, 2009,
Matsuyama et al., 2010). Although many types of
robots have been developed, they have silimar
features, i.e., they are basically designed to do their
tasks perfectly without errors to help users.
However, in psychological area, some reports
describe that unlimited supports from humans and
robots have disadvantage rather than advantage. For
example, it is remarkable that physical and mental
decays of elderly people proceed rapidly when they
lost something to do and live a bleak life after
reaching the mandatory retirement age (Iguchi, 2002,
Takanaka et al., 2005). According to other
researchers, people who require nursing care feel
strong stress even if they receive good skilled care
because they feel loss of independence due to their
passive lives (Tanaka et al., 1997).
Some researchers noted the importance of works,
and recommend people to have some tasks to be
done in daily life. These types of tasks give people a
purpose in life (Kamiya, 2004).
Based on the above prospects, some authors have
developed the robots that require humans’ assists.
These robots cannot work without users’ help unlike
typical life supporting robots.
For example, a baby-like robot named Babyloid
was developed by Kanoh et al (Kanoh and Shimizu,
2011). It cannot do anything without users' help like
baby and wait users’ help by doing some actions
such as changing its facial expression and crying.
They expect that users intend to have active
interaction with Babyloid due to its ineffectuality.
Yoshida et al. have developed a trash box type
robot named Sociable Trash Box (Yoshida et al.,
2009). Although Social Trash Box can move and
bow its body, it cannot take garbage. Social Trash
Box only bows when users pick up the garbage and
dump it to Social Trash Box. Social Trash Box
requires users’ help and aim to encourage users’
active support by using the robot ineffectuality.
They labeled this concept power of weakness and
confirmed its availability.
We also developed a robot that sometimes makes
mistakes (Yasuda and Matsumoto, 2013). Although
it is considered that mistakes are not good for robot
design and should be avoided in common,
experimental results showed that some mistakes
cause users affection and interests to the robot.
However, it was still short-term interaction and more
study on long-term interaction should be done.
In this paper, we designed a simple game, and
developed two types of robots to investigate the
effect of the robot interruption to longer-term
133
Matsumoto M. and Yasuda H..
Psychological Effect of Robot Interruption in Game.
DOI: 10.5220/0004951001330137
In Proceedings of the 16th International Conference on Enterprise Information Systems (ICEIS-2014), pages 133-137
ISBN: 978-989-758-029-1
Copyright
c
2014 SCITEPRESS (Science and Technology Publications, Lda.)