To sum up, in order to spread eye tracking as a
supporting method in serious game concepting further
analysis tools need to be developed to face specific re-
search questions as well as technical challenges, e.g.
concerning the comparability of data sets, combina-
tion of eye tracking data with data of other sources
and creative ways of visualising the gaze data to en-
able new possibilities of analysis and novel findings.
5 CONCLUSIONS & OUTLOOK
The authors admit that a comprehensive evaluation of
“1961” based on eye tracking is still badly missing, to
some extent, due to several issues raised in section 4.
The game “1961” has been used to exemplify the
way in which eye tracking analysis may lead to some
key insights into problems of serious game design.
Missing utterances in “1961” is really a crucial issue.
Nowadays, eye tracking still is a costly, but in
many fields valuable method to evaluate and support
software development. Taking advantage from the
eye tracking findings in the area of serious gaming
in educational contexts, e.g., for offering individual
player experiences or specific didactic approaches,
is still open. Systematizing available findings and re-
defining requirements of eye tracking analyses will
help fully exploring the potentials of the technology.
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