5 CONCLUSIONS
This paper presented idea of the mobile reminder
application for dealing with procrastination in
e-learning. Underlying principle for implementing
the mobile reminder application was the principle of
habit loop, which was chosen as an ideal instrument
for dealing with long-term procrastination.
Presented application of habit loop is possible
due to pervasiveness of mobile devices and its
immediate possibility of interaction. Ideas and
possibilities were discussed in relation to this
approach. Fundamental requirements were outlined
and substantial part of this section was devoted to
reminder mechanism and system of rewards. The
paper also considers basic schema of data processing
in the application. Implementation details were not
covered in this article, this will be subject of future
studies, as well as refinement of suggested ideas.
ACKNOWLEDGEMENTS
This work and the contribution were supported by:
(1) the project No. CZ.1.07/2.2.00/28.0327
Innovation and support of doctoral study program
(INDOP), financed from EU and Czech Republic
funds; (2) project “Smart Solutions in Ubiquitous
Computing Environments”, from the Grant Agency
of Excellence, University of Hradec Kralove, FIM,
Czech Republic; (3) project Smart Solutions for
Ubiquitous Computing Environments” from FIM,
University of Hradec Kralove.
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