7 CONCLUSIONS
Given the results presented, based on the literature re-
view of estimation methods and on the systematic re-
view of the characteristics of mobile applications, it
was observed that this sub-area of software engineer-
ing still falls short. Basically, it’s risky to use any ex-
isting estimation method in development projects for
mobile applications, as much as there are some mod-
els already widespread in industry, such as the Func-
tion Point Analysis, the Mark II and the COSMIC-
FFP, which are even approved by ISO as international
standards. They all fall short by not taking into ac-
count the particularities of mobile applications, which
makes the method partially ineffective in this situa-
tion.
The validation shall be as follows, will be raised
the total effort expended in developing the Sigaa Mo-
bile project. After the method is applied to estimate
FISMA, in his original proposal thus obtaining an es-
timate of effort. Then the proposed adjustment will
be applied also generating an effort estimate finally
the comparative analysis between the three estimates
generated will be performed to determine which pro-
posal is closer to the actual effort spent.
Based on this study, it is concluded that the pro-
posal presented in this work is entirely appropriate
and viable and that this proposal should take into ac-
count all the peculiarities of such applications, finally
creating a belief that there actually are considerable
differences in the development project for mobile ap-
plications.
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