The good news is that the proposed ecosystem
has some appeal, so that it got funded by the Eu-
ropean Community with a horizon of 30 months
(project Social&Smart (SandS)-http://www.sands-
project.eu/). In this paper we report some of the
project’s progress as to both the architecture-and-
protocols and logics. In addition, we describe an early
mockup where instruction and signal dispatchings are
enabled by proper circuits. Specifically, in Section
2 we introduce the architecture as the backbone of
the project. In Section 3 we briefly discuss proto-
cols, while in Section 4 we show the mockup in detail.
In the last section we conclude the paper by saying
where we are now and what we expect at the end of
the project.
2 SandS ARCHITECTURE
Diffuse control may be viewed as an evolution of
WEB 2.0 in terms of a social network whose goal
is the dispatching of (optimally controlled) activi-
ties rather than the providing of information services.
This fits well both with the paradigm of Internet of
Things, as for architecture, and with the modern re-
word expectation from the interaction between mem-
bers within an evolved society. In this new framework
a member is spared from doing boring (because repet-
itive) activities and is enabled to enjoy better ways
of life thanks to the automatic contribution of other
members. The supporting infrastructure is a commu-
nity of personal appliances realized through their con-
nection in Internet. Let us explore these aspects in
depth.
2.1 Social Network
Social networks can be seen as a repository of in-
formation and knowledge that can be queried when
needed to solve problems or to learn procedures. The
following definition has been proposed by Vannoy
and Palvia [1] in the study of social models for tech-
nology adoption of social computing: “an ensem-
ble of intra-group social and business actions prac-
ticed through group consensus, group cooperation,
and group authority, where such actions are made pos-
sible through the mediation of information technolo-
gies, and where group interaction causes members
to conform and influences others to join the group”.
We intend to update this definition through the novel
idea of building social computing systems where part
of the computations is hidden to the social network
player, thus representing a form of subconscious com-
puting.
Namely, in our social network we will distinguish
between conscious and subconscious computing. The
former is defined by the decisions and actions per-
formed by the players (i.e. the users) on the basis of
the information provided by the social service. The
latter is realized by the data processing performed au-
tomatically and autonomously by the web service in
order to search for or produce the information offered
to the social players, or to fulfill other purposes, such
as data mining for the advertising industry. It is an in-
telligent subconscious computing when new solutions
to new or old problems are generated on demand.
We instantiate this new social network in the
SandS project in the realm of household appliances
and domestic services. The term eahouker – meaning
easy household worker – is introduced in this context
to denote the household appliance user empowered
by the social network and social intelligence. In an
extreme synthesis the project deals with a social net-
work aimed at producing recipes with tools of com-
putational intelligence, to be dispatched to household
appliances grouped in the homes through a domes-
tic wifi network. A recipe is a set of scheduled, pos-
sibly conditional, instructions (hence a sequence of
parameters such as water temperature or soak dura-
tion) which completely define the running of an ap-
pliance. They are managed by a home middleware
– called domestic infrastructure (DI) – in order to be
properly transmitted to the appliance through suitable
protocols. The entire contrivance is devised to opti-
mally carry out ordinary housekeeping tasks through
a proper function of house appliances with a minimal
intervention on the part of the user. Feedbacks are
sent by users and appliances themselves to the net-
work intelligence to close the permanent recipe op-
timization loop, with offline tips and advices on the
part of the appliance manufacturers. An electronic
board will interface each single appliance to the DI
(see Fig. 1 (Apolloni et al., 2013))
2.2 The Architecture
This architecture has head in the cloud and feet on the
appliances. The general scheme is the following (See
Fig. 2):
• user and appliances located in a house;
• both of them are interfaced to Internet through a
home router: the latter as machines endowed with
some transmission device, the former comfortably
sitting on a recliner, sending short orders to DI
from time to time;
• many houses refer to the same web-services
provider. The connection of the router to the
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