cessfully reduced the time for deploying new or up-
dated VR applications to several locations. If the de-
ployment model at the location is correct and com-
plete, the time is reduced to the download or check-
out from a versioning system.
The advantage in using a simulation system based
on a object-oriented graph database, that is capable
of run-time schema expansion, is the ability to base
the deployment model on the same core components,
thus making it usable in other second-use scenarios,
such as the control application.
As shown in Figure 12 we are currently working
on enhancing the simulation by optional robotic user
feedback mechanism, such as a state of the art KUKA
motion simulator (Bellmann et al., 2007) or a well
established Stewart platform as described in (Nanua
et al., 1990).
While these devices are obviously not available to
each developer, if used in a virtual testbed (Bardina
and Rajkumar, 2003) the control application can au-
tomatically start a a second simulation of the motion
hardware together with the primary simulation itself.
The developer can test the reaction of this hardware
to the input coming from the primary simulation, to
which it is indistinguishable, whether the hardware is
simulated or real, as long as both use the same method
of communication.
ACKNOWLEDGEMENTS
The work presented in this paper was done as part of
the Virtual Forest project.
The Virtual Forest project is co-financed by the
European Union and the federal state of North Rhine-
Westphalia, European Regional Development Fund
(ERDF). Europe - Investing in our future.
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